due to SDK 1.59 changes Removed: Remote Play enums mistakenly added as constantsVersion 3.22.4Added: missing k_nSteamNetworkingSend_AutoRestartBrokenSession to constants Added: two missing Input constants: INPUT_HANDLE_ALL_CONTROLLERS and INPUT_MAX_ACTIVE_LAYERS Changed: getInputTypeForHandle() now ...
("Failed to load resource '%s'. ResourceFormatLoader::load was not implemented for this resource type.", p_path)); } void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { PackedStringArray deps; if (GDVIRTUAL_CALL(_get_...
Add missing Auto (Except Pixel Fonts) option to advanced import dialog. #102519 merged Feb 7, 2025 Change output format for milliseconds in timestamps to 3 zeroes #102530 merged Feb 7, 2025 Fix Plugin Scripts load twice on startup #102535 merged Feb 7, 2025 CI: Separate Android...
/Users/runner/work/spine-runtimes/spine-runtimes/spine-godot/spine_godot/SpineAtlasResource.cpp:74 - Can't load texture: "res://Spine/BP_Front_Area3_Pod.png" I can view the pngs in Godot and natively. Any clues? I presume this is why my .skel files aren't open-able. Yanıtla ...
Add compatibility overloads (GH-78452).CoreAdd frame delta smoothing option (GH-52314). Refactor Node processing to allow Scene multi-threading (GH-75901). Add a square fill mode to GradientTexture2D (GH-76151). Expose ProjectSettings.set_as_basic() to scripting (GH-77417). Expose Project...
Godot 3.0.2 I made a plugin which has SVG icons and some textures, but I noticed if I clone the repo and then open it in an empty project, it opens but all plugin's textures fail to load because Godot has not imported them yet. This happ...
In my case the exception is: System.TypeLoadException: VTable setup of type System.Text.Json.Utf8JsonWriter failed. Maybe because of the Mono version I'm using (6.12.0.107). The log file has this: no implementation for interface method System.IAsyncDisposable::DisposeAsync() in class ...
Asset library: The Retry button now only appears if the download has failed. Asset library: Search now starts automatically after entering text. Asset library: Moved the Asset Library API URLs to the Editor Settings. Project manager: Drag-and-dropping a ZIP archive to the project manager window...