add_point(point_index, Vector3(point.x, point.y, 0.0)) //3连通节点 for point in points_array: var point_index = calculate_point_index(point) var points_relative = PoolVector2Array([ point + Vector2.RIGHT, point + Vector2.LEFT, point + Vector2.DOWN, point + Vector2.UP, ]) ...
在本地数据管理器中增加方法 public LoginHistory[] GetLoginHistories() => _currentData.LoginHistory.OrderByDescending(x => x.LoginTime).ToArray(); public void Logout() { _currentData.LoginHistory .Where(x => x != null && !string.IsNullOrEmpty(x.Account)) .OrderByDescending(x => x.Logi...
Returns the element at the given index in the array. This is the same as using the [] operator (array[index]). However, if I use [] with an array and access an out of bounds position, I get a debugger error. If I do it with get, the game crashes: [1].get(3)#this crashes ...
Array get_groups ( ) const 返回一个数组,列出该节点所属的组。 int get_index ( ) const 返回节点的索引,即它在其父节点的兄弟节点中的位置。 int get_network_master ( ) const 返回此节点的网络主服务器的对等ID。参阅set_network_master。 Node get_node ( NodePath path ) const 获取节点。所述的...
() index_buffer = RID() index_array = RID() frame_buffer = RID() pipeline = RID() func _init() -> void: #设置在渲染线程调用_init_rt方法 RenderingServer.call_on_render_thread(_init_rt) func _init_rt() -> void: #渲染线程初始化资源 rd = RenderingServer.get_rendering_device() ...
exp_args = 1 + (p_index >= 0 ? 1 : 0); ERR_FAIL_COND_MSG((int)exp_args != setter->get_argument_count), String("Setter method '{}::{1}()' must take a single argument.".format(Array::make(_class, p_setter))); @@ -86,7 +86,7 @@ void ClassDB::add_property(...
var end_index = 0var start_page = 0var end_page = 0设置显示范围内的数据下标范围,来支持跨页显示var page_height:Array[float] = []记录每页的高度用来计算当前item在content的位置var item_to_index = {} key是数据index value是item 用于缓存当前显示的itemvar item_to_remove = [] 用于缓存多余的...
Godot:根据输入读取JSON文件并输出为Textbox然后你会得到Arrays的Array,其中嵌套的Array的每个元素都是一...
point_ids():varcellPosition=Vector2i(astar_node.get_point_position(id))varrelativeCells:Array[Vector2i]=[cellPosition+Vector2i.RIGHT,cellPosition+Vector2i.LEFT,cellPosition+Vector2i.DOWN,cellPosition+Vector2i.UP,]forrelativeCell in relativeCells:varrelativeCellIndex=calculate_point_index(relative...
Arrayget_signal_connection_list( String signal ) const Arrayget_signal_list( ) const boolhas_user_signal( String signal ) const boolis_blocking_signals( ) const boolis_connected( String signal, Object target, String method ) const voidset_block_signals( bool enable ) ...