lerp_angle() built-in GDScript function to interpolate between two angles. ord() built-in GDScript function to return the Unicode code point of an 1-character string. PoolByteArray.hex_encode() method to get a string of hexadecimal numbers. Font.get_wordwrap_string_size() method to return...
func quaternion_rotate_toward(from: Quaternion, to: Quaternion, delta: float) -> Quaternion: if is_zero_approx(delta): return from if delta < 0.0: # Invert to if delta is negative to prevent oscillation delta = -delta to = to.inverse() var angle: float = from.angle_to(to) if angle...
And what about Vector3? Does it get Vector3.UPLEFTFORWARD and Vector3.DOWNRIGHTBACK? I also agree that this isn't used anywhere as much as the current direction vectors. When do you want to move something in two directions simultaniously?
Alpha has potential. I would use it if these two issues were fixed. Also notice no shadows documented in#61730. It's too transparent. You can see the grid right through it. Compare with gd3 alpha above. The pine needles look like a ghost tree. ...
i_blend_shape_multiplierUsed when setting up the extrusion vectors for the shells i_fur_contractUsed by the LOD system to pull the fur into the mesh Uniforms that do not start with "i_" will be parsed by the ShellFur's material inspector so they can easily be used in the tool. If ...