License dialog font size is too small in custom project theme with no way to customize it #103820 opened Mar 8, 2025 Having elements in a `SpringBoneSimulator3D` in the scene throws multiple errors when changing scenes in the editor #103818 opened Mar 8, 2025 Editor help `FindBar`...
Open issue, 把quadrant size 设为1就不闪了 [GithubIssue] Tilemap/draw_rect random flickering with Nvidia drivers 6. windows平台的导出exe图标设置没有效果 godot已知bug,自己用resource hack改 Resource Hacker 简介 A freeware resource compiler & decompiler for Windows® applications ...
editor\editor_fonts.cpp(129): warning C4459: declaration of 'default_font_size' hides global declaration Legit warning, it shadows: scene/resources/default_theme/default_theme.h 36:const int default_font_size = 16; Edit:Fixed in#66545. MemberAuthor akien-mgacommentedSep 28, 2022• edited ...
接下来打开Godot Editor 4! 打开是酱紫。 我这里已经有个项目了,不用在意。 点击创建新项目 改个名字,我这里就写『教程』了,然后点右边的创建文件夹,一般选渲染器选『移动』就行了,在手机电脑都可以玩,除非你做网游就选『兼容』。版本控制建议git,当然要不要随意。 点确定 这个界面可能会卡半分钟到一分钟正常...
For the editor: - Windows - macOS - Linux, *BSD - Android (experimental) - Web (experimental) For exporting your games: - Windows - macOS - Linux, *BSD - Android - iOS - Web CSharp环境构建 对于我们jetbrains全家桶来说,肯定是使用Rider进行开发的,下载Rider然后根据提示安装环境即可,目前的默认...
本文将介绍个人在将unity项目迁移到godot4中的遇到的相关问题及本人使用的解决方案,非行业标准。 由于本人没有具体研究过引擎代码,所以有部分问题是采用wordaround方法进行绕过,如果引擎重新支持之后,会考虑使用引擎的方法实现 UI屏幕适配 屏幕适配 由于我的游戏要可以同时在手机和电脑上玩,首先要考虑设置好一个比例,我...
Remove high radiance sizes from the editor due to issues on specific GPUs (GH-48906).GUIGraphEdit: Enable zooming with Ctrl + Scroll wheel and related fixes to zoom handling (GH-47173). Button: Don't change hovering during focus events (GH-47280). DynamicFont: Re-add support for kerning ...
Open issue, 把quadrant size 设为1就不闪了 [GithubIssue] Tilemap/draw_rect random flickering with Nvidia drivers 6. windows平台的导出exe图标设置没有效果 godot已知bug,自己用resource hack改 Resource Hacker 简介 A freeware resource compiler & decompiler for Windows® applications ...
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Ref<Font> custom_font; int custom_font_size = -1; Cell() { text_buf.instantiate(); text_buf->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); } Size2 get_icon_size() const; void draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size =...