如果只是想调整某一个控件的字体,我们需要覆盖主题原本的字体大小设置。我们需要在检视面板找到Theme Override,然后勾选Font Size表示我们要无视主题的设置自行调整字体大小: 现在标题看起来应该大一点了。 Button 我可以这么说,但凡是个用来开发GUI的东西,99%的可能性都有叫Button的东西(不过用来展示一般文本的东西在不...
说明 本文将介绍个人在将unity项目迁移到godot4中的遇到的相关问题及本人使用的解决方案,非行业标准。 由于本人没有具体研究过引擎代码,所以有部分问题是采用wordaround方法进行绕过,如果引擎重新支持之后,会考虑使用引擎的方法实现 UI屏幕适配 屏幕适配 由于我的游戏要可以同时在手机和电脑上玩,首先要考虑设置好一个比例...
I'm providing a simple self-contained reproducible below. I basically just have a button with two play symbols▶️▶️and a font size of 18 pts that when you toggle fullscreen the 2nd play button will disappear. When you go back to Windowed mode, it will appear again, no issues....
process/size_limit=0 detect_3d/compress_to=1 30 changes: 20 additions & 10 deletions 30 hud.tscn Original file line numberDiff line numberDiff line change @@ -6,19 +6,17 @@ [node name="HUD" type="CanvasLayer"] script = ExtResource("1_i4hwg") [node name="ScoreLabel" type="La...
void set_custom_font_size(int p_column, int p_font_size; int get_custom_font_size(int p_column) const void set_custom_bg_color(int p_column const Color &p_color, bool p_bg_outline = false); void clearcustom_bg_color(int p_column); Color get_custombg_color(int p_column...
If the function has side effects, this may change the resulting program behavior. GDScript type checks are now enabled in release export templates. The Label font shadow now draws the font outline as well (if the base font has one). Font.draw_char() now draws the font outline as well (...
[ext_resource type="Script" path="res://Scripts/LightChangeUtil.gd" id="12_p7w1a"] [ext_resource type="Material" uid="uid://uyoltu5ukmtw" path="res://Materials/Lights/HangingLight_Emissive.tres" id="12_qowfr"] [ext_resource type="Material" uid="uid://ivcxxvgm585r" path="res...
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var screen_size = get_viewport_rect().size ifvelocity.y > screen_size.yorvelocity.y <0: show_game_over_screen() func show_game_over_screen(): get_tree().change_scene("res://GameOver.tscn") The Game Over screen will look something like this, with buttons for the player to restart...
本文将介绍个人在将unity项目迁移到godot4中的遇到的相关问题及本人使用的解决方案,非行业标准。 由于本人没有具体研究过引擎代码,所以有部分问题是采用wordaround方法进行绕过,如果引擎重新支持之后,会考虑使用引擎的方法实现 UI屏幕适配 屏幕适配 由于我的游戏要可以同时在手机和电脑上玩,首先要考虑设置好一个比例,我...