For the UV projection, go to Layout panel select the cube, bring up the UV panel select Image>open in the UV panel and select your altered 2D texture. Then click the camera symbol to get the camera view, hit tab to get into Edit mode, Select all the faces in your isometric camera ...
Having a large scene (e.g. TileMap) is very difficult to edit/deal with on a pixel perfect setup. The workaround is to navigate to the scene inside the SubViewport directly and edit the level from there (needs to be its own scene file). Especially for larger games this process is pa...
You can set these values in the Project Settings UI under the Gspot category. If you do not see them, try disabling and re-enabling the plugin. These values are also accessible via the GSClient. GSClient.get_client_name() # GSClient GSClient.get_client_version() # 2.0 GSClient.get_...
Sprite节点用于显示图像,文中的做法是直接将文件系统下Player文件夹中的Player.png拖入检查器中的Texture属性项上,然后设置检查器的Animation属性下的Hframe,使显示为正常图像,并可以用Frame属性控制显示具体的帧数。(根据检查,发现Texture有很多种导入方式,一堆新建目录,还有个加载,这应该和直接拖入效果一样。) Collision...
点击Create & Edit按钮启动项目 探索编辑器 当编辑器弹出时,是不是看不明白?没关系,让我们分解一下。 Godot有4个主要的面板,我们将用它们来创建游戏,每个面板都有特定的用途。 Scene面板。它显示在当前场景下所有的节点及其层级结构。我们将在后面简单的讲一下场景和节点。
Properly set sky_cover property of sky_material to Nil in setter [19] 判断天空材质 is_valid Improve color picking [20] colorpicker用了screen_get_pixel Use nearest with mipmaps texture filter in SpriteFrames editor plugin [21] 加一个texture filter TEXTURE_FILTER_NEAREST Add GDExtension function...
BetterTextureArray - 3D材质组查看器- 对TextureLayer/TextureArray/Texture3D的补充加强和预览 2D 2d Polygon builder - 2D多边形生成器- 可以直接将2D多边形,转换为碰撞2D多边形,以及2D光照遮蔽多边形(做特殊类型游戏可省力很多) Vegetation creation - 生物群落生成器- 2D RPG地图生成 ...
The TextEdit "readonly" font color can now be changed. LineEdit can now have its right_icon set in scripts. The nine_patch_stretch TextureProgress property now enables stretching when using a radial fill mode. Support for loading and saving encrypted files in ConfigFile. get_path() and get...
Fix curve edit `set_point_position` #96296 commented on Feb 24, 2025 • 0 new comments Update d3d12 script to support mesa 23.1.9-1 #96395 commented on Feb 24, 2025 • 0 new comments Scope inspector sections by category to avoid folding collisions #96393 commented on Feb 24...
("_edit_lock_", false); } bool CanvasItemEditor::_is_node_movable(const Node *p_node, bool p_popup_warning) { if (_is_node_locked(p_node)) { return false; } if (Object::cast_to<Control>(p_node) && Object::cast_to<Container>(p_node->get_parent())) ...