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Add const qualifier support for function arguments in shaders (GH-55103). Add random initial color feature for all Particles nodes (GH-55788). Add hints and default values to VisualShader uniform nodes (GH-56466). Allow pass varyings as out param to the function, when it's possible (GH-...
1.添加变量Cutout,类型是polygon2d,在场景中添加一个polygon2d节点,弄个形状,使Cutout变量指向这个节点。 2.添加函数: #调节polygon2d的位置 func adjustPolygonPosition(inTransform, inPolygon): var outPolygon = PoolVector2Array() #把顶点转换到本地坐标,要求navpoly和cutout要有相同的父节点,或各自父节点的tra...
Cutout-Animation.md Replace all pages by link to new docs Feb 24, 2016 Home.md Replace all pages by link to new docs Feb 24, 2016 advanced.md Replace all pages by link to new docs Feb 24, 2016 binary_Serialization.md Replace all pages by link to new docs Feb 24, 2016 ...
Expose VERTEX_ID and INSTANCE_ID to user created shaders (GH-54751). Add const qualifier support for function arguments in shaders (GH-55103). Add random initial color feature for all Particles nodes (GH-55788). Add hints and default values to VisualShader uniform nodes (GH-56466). Allow...
Cutout-Animation.md Replace all pages by link to new docs Feb 24, 2016 Home.md Replace all pages by link to new docs Feb 24, 2016 advanced.md Replace all pages by link to new docs Feb 24, 2016 binary_Serialization.md Replace all pages by link to new docs Feb 24, 2016 ...