Godot's built-in audio system makes it easy to play sounds at appropriate times. Visual Effects Use shaders or particle systems to add visual effects to your menus. For instance, you can apply a subtle glow effect to selected buttons or create particle effects that trigger when certain menu ...
The margin properties don't help here. This could be fixed bygodotengine/godot-proposals#6506("Allow canvas groups to be used as textures"). However, because it makes certain full-screen custom shaders on CanvasGroups impossible, I think this is a bug or design mistake that needs to be f...
Godot version: 3.2.2rc1, GLES2 and GLES3 OS/device including version: Windows 10 Issue description: If you enableForce vertex shadingin the editor, thelight()function in custom shaders has no effect. I think this is becauselight()is called in the fragment shader for each light source and...
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 32.0.15.6590) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads) Issue description It's hard to describe concisely, so instead I walk you through step by step. Here's the scene....
Just like the built-in templates, custom shader templates are combined with user shaders created within Godot. This included shaders created by Godots materials. All applicable user shaders must be supported by your custom shader template or Godot will give an error. If you do not wish to ...
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Calinouchanged the titleMultiMeshInstance3D Shader: Unknown identifier in expression for INSTANCE_ID / INSTANCE_CUSTOMFeb 3, 2022 I ran the MRP using alpha 1 and could reproduce the error in part. It seems that when a multimesh is used butinstance_countis0, Godot throws theStorage buffer sup...
Just like the built-in templates, custom shader templates are combined with user shaders created within Godot. This included shaders created by Godots materials. All applicable user shaders must be supported by your custom shader template or Godot will give an error. If you do not wish to ...