【转载】【Godot4】【Shader】使用着色器进行颜色自定义 - Character Customization using Godot's Shaders 1109 -- 13:02 App 【转载】【Godot4】高级状态机技术 - Advanced state machine techniques in Godot 4 1915 -- 7:16 App 【转载】【Godot 4】在10分钟内学习有限状态机-Finite State Machines in Go...
I'm relatively new to Godot (came from Unity after all the trouble) but got around pretty good. I'm currently doing alot of shaders and since I use some functionality at different spots I thought it might be a good idea to convert my ExpressionNodes to VisualShaderNodeCustom - but I c...
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 32.0.15.6590) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads) Issue description It's hard to describe concisely, so instead I walk you through step by step. Here's the scene....
The margin properties don't help here. This could be fixed bygodotengine/godot-proposals#6506("Allow canvas groups to be used as textures"). However, because it makes certain full-screen custom shaders on CanvasGroups impossible, I think this is a bug or design mistake that needs to be f...
It's strange because there already seems to be code in place for this: godot/editor/themes/editor_fonts.cpp Lines 234 to 249 ineabeafd Ref<FontVariation> default_fc_msdf; default_fc_msdf.instantiate(); if(custom_font_path.length() >0&& dir->file_exists(custom_font_path)) { ...