Image image = Image.CreateFromData(width, height, false, format, data);ImageTexture imagetexture = ImageTexture.CreateFromImage(image);return imagetexture;}这是通过像素数据数组生成对应texture纹理的C#代码,这个生成的texture可以直接使用,gdscript的也有,我得回去翻翻看 迢迢遥望一天河 GDScript 5 func _...
CreateFromData(videoFrame.ImageSize.Width, videoFrame.ImageSize.Height, false, Image.Format.Rgb8, buffer); DrawImage(image); return true; } public override void _Process(double delta) { if (!Playing) return; // Ensure framerate same to video float secondPerFrame = 1.0f / _fps; _time...
pipeline = rd.render_pipeline_create( shader, frame_buffer_format, vertex_format, RenderingDevice.RENDER_PRIMITIVE_TRIANGLES, rasterization_state, multisample_state, depth_stencil_state, color_blend_state ) func _render_callback(effect_callback_type: int, p_render_data: RenderData) -> void: #...
var img:Image = get_viewport().get_texture().get_data()# 需要图像数据垂直翻转一次,显示才会是正的img.flip_y()# 截取图片的指定区域img = img.get_rect(Rect2(0,0,200,200))# 新建一个纹理缓冲区备用var texture = ImageTexture.new()# 把图片数据转换成纹理数据texture.create_from_image(img)#...
ImageFormatLoader: 用于添加对特定图像格式支持的基类。 ImageFormatLoaderExtension: 用于创建 ImageFormatLoader 扩展的基类(添加对额外图像格式的支持)。 JavaClass: 表示来自 Java 本地接口(Java Native Interface, JNI)的一个类。 JavaObject: 表示来自 Java 本地接口(Java Native Interface, JNI)的对象。
我的游戏里需要一个功能,把整个游戏画面截图后作为一个texture赋给一个Sprite。但是,我希望我的游戏角色不要显示在这个截图里。我尝试这样做:$Character.visible = falsevar texture = ImageTexture.new()var screenshot = get_viewport().get_texture().get_data()screenshot.flip_y()texture.create_from_image...
+ data_driven: + title: Create data-driven elements with custom resources + text: Define scriptable objects called resources to describe characters, entities, and data structures in your game. Use your custom objects directly in the editor by assigning them to nodes. Resources come with a high...
Godot builds per platform. Each document is written in Markdown with a metadata header located at the top of the file. Download links are generated from thedownloadsfield in the metadata. When adding a new platform, make sure to create a new tab for it in the/_layouts/download.html...
I want to choose photo before execute navigation.navigate(), but async/await doesn't work. I tried to change getphotoFromCamera function in Get_Image.js to async function and added await code to launc... Not able to download the excel while using response.flush for each row ...
The Godot user interface is represented by two main panels: the Project Manager, where you can view, scan, import or create new projects, and the Editor that contains all the game development tools. Finding your way around is fairly intuitive: you get to switch between the 2D and 3D develo...