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Changed: enum RemoteStoragePlatform now cast as uint32_t, fixes Rust compatibility,thanks to GreenFox Changed:item_installedsignal now returns additional data - legacy_content and manifest_id Fixed: incorrect signal name forinventory_definition_update,thanks to Foxushka ...
func _input_event(viewport: Object, event: InputEvent, shape_idx: int) -> void: pass Godot 4 func _input_event(viewport: Viewport, event: InputEvent, shape_idx: int) -> void: pass 这就是一个3D节点的_input_event(…)方法的样子:Godot 3 func _input_event(camera: Object, event: Input...
mesh_instance.create_trimesh_collision() # 设置曲面 不投射阴影 mesh_instance.cast_shadow ...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
文章中展示的用例,ray_cast 函数是 Godot API 中的一个病态用例。像这样的情况很可能不到 Godot 展示的 API 的 0.01%。看起来作者在尝试分析射线检测时偶然发现了这一点,但它并不代表其余的绑定。 这个问题在于,在 C++ 级别,该函数采用结构体指针来提高性能。但在语言绑定 API 时,这很难正确暴露。这是非常古...
// This is needed due to a strange OpenGL API that expects a pointer // type for an argument that is actually an offset. #define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr)) // Home-made index sequence trick, so it can be used everywhere without the costly inc...
文章中展示的用例,ray_cast 函数是 Godot API 中的一个病态用例。像这样的情况很可能不到 Godot 展示的 API 的 0.01%。看起来作者在尝试分析射线检测时偶然发现了这一点,但它并不代表其余的绑定。 这个问题在于,在 C++ 级别,该函数采用结构体指针来提高性能。但在语言绑定 API 时,这很难正确暴露。这是非常古...
文章中展示的用例,ray_cast 函数是 Godot API 中的一个病态用例。像这样的情况很可能不到 Godot 展示的 API 的 0.01%。看起来作者在尝试分析射线检测时偶然发现了这一点,但它并不代表其余的绑定。 这个问题在于,在 C++ 级别,该函数采用结构体指针来提高性能。但在语言绑定 API 时,这很难正确暴露。这是非常古...