= IntPtr.Zero) return (GodotObject)GCHandle.FromIntPtr(intPtr).Target; if (r_has_cs_script_instance.ToBool()) return null; intPtr = NativeFuncs.godotsharp_internal_unmanaged_get_instance_binding_managed(unmanaged); object obj = ((intPtr != IntPtr.Zero) ? GCHandle.FromIntPtr(intPtr)....
var textToPrint: float = 5.5 print(textToPrint) print(textToPrint) print(textToPrint) print(textToPrint) print(textToPrint) # float 类型还可以接收 int 类型的值,但是会自动转换成 float 类型 textToPrint = 0 print(textToPrint) print(textToPrint) print(textToPrint) print(textToPrint) print...
Changed: steamInit to give actual response on Steamworks status (from bool to int) Changed: minor formatting to match Godot 3 version Fixed: currentAppID not utilized correctly Removed: unneeded gameInfo struct You can read more change-logs here. ...
应该to_bool的 recast: Update to upstream version 1.6.0[45] 更新recast依赖 wslay: Sync with upstream 0e7d106ff[46] 更新wslay依赖,websocket的库 zstd: Update to upstream version 1.5.5[47] zstd依赖更新 tinyexr: Sync with upstream 1.0.2[48] tinyexr更新,一个openexr的库 Improve Skeleton3D::fin...
private static extern void SwitchToThisWindow(IntPtr hWnd, bool fUnkown); xrwang GDScript 5 昨天发的帖子被删了,重新发一次。用godot的DisplayServer.WindowMoveToForeground不能将最小化的窗口切到前台;使用windows API SwitchToThisWindow可以将窗口切换到前台,该API仅适用于windows 2000及以上系统。下面的两个...
逻辑真假类型叫做布尔类型(bool 类型或 boolean 类型)。 布尔类型只有两个值,true 或 false,即真和假。 我们先写代码测试下: extends Node # Called when the node enters the scene tree for the first time. func _ready(): var textToPrint:bool= true ...
if (intPtr != IntPtr.Zero) return (GodotObject)GCHandle.FromIntPtr(intPtr).Target; if (r_has_cs_script_instance.ToBool()) return null; intPtr = NativeFuncs.godotsharp_internal_unmanaged_get_instance_binding_managed(unmanaged); object obj = ((intPtr != IntPtr.Zero) ? GCHandle.FromInt...
add_to_gropu在C#是AddToGroup,我相信另一个你用脚都知道是什么了,就是IsInGroup,返回值为bool 还有_phyics_process在C#里是_PhyicsProcess 我相信如果你在看到get_overlapping_areas()那部分的时候很懵逼,对了,你不会不知道这个函数在C#是什么吧?你不知道?我真实你!
bool:布尔类型,只有true或false int:整型,可以包含正整数和负整数 float:浮点型,包含浮点值 String:unicode格式的字符序列,包含标准的C转义序列 矢量内置类型 Vector2/Size2 2D矢量类型,包含x和y字段,能够访问可读的宽和高字段,也能做为数组被访问。
func _onNewPlayerConnected(id : int) -> void: if isGameStarted: return # 通过 rpc_id 将自己的信息远程发送给对方 self.rpc_id(id, '_addMyNameToList', myName, myColor) #仅【服务端】处理游戏准备事件、分配颜色 if self.get_tree().is_network_server(): ...