GDScript: Remove some unnecessary booleans #98061 commented on Feb 16, 2025 • 0 new comments Rename internal `view_menu` in 3D editor code #98133 commented on Feb 12, 2025 • 0 new comments Add `Node._scene_instantiated()` method and `@oninstantiated` annotation #87594 comme...
VisualShaderNodeBooleanConstant.xml VisualShaderNodeBooleanParameter.xml VisualShaderNodeClamp.xml VisualShaderNodeColorConstant.xml VisualShaderNodeColorFunc.xml VisualShaderNodeColorOp.xml VisualShaderNodeColorParameter.xml VisualShaderNodeComment.xml VisualShaderNodeCompare.xml VisualShaderNodeConstan...
Support for boolean uniforms and sampler inputs. New Sampler port type. New conditional nodes. New Expression node, allowing shader code to be written in visual shaders. Support for plugins (custom nodes). Custom nodes can be drag-and-dropped from the FileSystem dock. Ability to copy and ...
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def toggle_color(value: Optional[bool] = None) -> None: """ Explicitly toggle color codes, regardless of support. - `value`: An optional boolean to explicitly set the color state instead of toggling. """ global _can_color _can_color = value if value is not None else not _can_color...
Support for boolean uniforms and sampler inputs. New Sampler port type. New conditional nodes. New Expression node, allowing shader code to be written in visual shaders. Support for plugins (custom nodes). Custom nodes can be drag-and-dropped from the FileSystem dock. Ability to copy and ...
2D polygon boolean operations and Delaunay triangulation are now available in the Geometry singleton. New convex decomposition using the V-HACD library. Can decompose meshes into multiple convex shapes for increased accuracy. Support for grouping nodes in the 3D editor. "Slow" modifier in freelook...
I've also been working on other stuff in the meantime, and come up with boolean nodes in 2D thingy:goostengine/goost#39.PolyNode2Dis basically like a basePolygon2Dnode which is geared towards dynamic shaping (more like CSG nodes in 3D). For now, Goost hasPolyCircle2DandPolyRectangle2Dnodes...
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