object obj = ((intPtr != IntPtr.Zero) ? GCHandle.FromIntPtr(intPtr).Target : null); if (obj != null) return (GodotObject)obj; intPtr = NativeFuncs.godotsharp_internal_unmanaged_instance_binding_create_mana
usingGodot;usingliu102401.Utils;usingNewtonsoft.Json;usingNewtonsoft.Json.Linq;usingNUnit.Framework;usingNUnit.Framework.Interfaces;usingNUnit.Framework.Internal;usingPeaky.Coroutines;usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingSystem.IO;usingSystem.Linq;usingSystem.Reflection;usingSy...
Fix buffer overrun with enums pointers cast to int64_t* when enum is only 32-bit by @bgie in #1687 fix typed_dictionary compile-time regression by @IvanInventor in #1628 CMake: Fix #1690 - DEBUG_FEATURES generator expression by @enetheru in #1691 Bump actions/upload-artifact from 3 to...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
// MethodBind64 存储在静态变量中,所以我们必须通过内存查找来检索它。return(World2D)NativeCalls.godot_icall_0_51(MethodBind64,GodotObject.GetPtr(this));}// 我们调用了这些调解 API 调用的函数internalunsafestaticGodotObjectgodot_icall_0_51(IntPtrmethod,IntPtrptr){godot_ref godot_ref=default(godot...
PackedByteArray、PackedInt32Array、PackedInt64Array、PackedFloatArray、PackedDoubleArray:标量压缩数组。 PackedVector2Array、PackedVector3Array、PackedColorarray:向量压缩数组。 PackedStringArray:字符串压缩数组。 这是否意味着你在 Godot 中所做的任何事情都必须使用这些数据类型?绝对不是。 这些数据类型在 Godot ...
godot_variant& value) in /home/ubuntu/cast-error/.godot/mono/temp/obj/ExportDebug/linux-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptPropertiesGenerator/CastingIssue_ScriptProperties.generated.cs:line 21 at Godot.Bridge.CSharpInstanceBridge.Set(IntPtr godotObjectGCHandle, godot_string_name*...
is needed due to a strange OpenGL API that expects a pointer // type foran argument that is actually an offset. #define CAST_INT_TO_UCHAR_PTR(ptr) (uint8_ *)(uintptr_t)(ptr)) // Home-made indexsequence trick, so it can be used everywhere the costly include of std::...
如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 """in Item.gd"""class_nameItem"""in Inventory.gd"""class_nameInventoryfunc add(reference:Item,amount:int=1):varitem=find_item(reference)ifnotitem:item=_instance_item_from_db...
如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 """in Item.gd"""class_nameItem"""in Inventory.gd"""class_nameInventoryfunc add(reference:Item,amount:int=1):varitem=find_item(reference)ifnotitem:item=_instance_item_from_db...