: files.append(file_name) file_name = dir.get_next() else: print("Error。") return files _on_file_dialog_dir_selected(dir: String) -> void: 当文件对话框目录被选择时,该函数被调用。它接收一个字符串参数dir,代表选定的目录路径。功能包括:设置窗口标题为项目名称和目录路径的组合,打印打开的...
usingGodot;usingliu102401.Utils;usingNewtonsoft.Json;usingNewtonsoft.Json.Linq;usingNUnit.Framework;usingNUnit.Framework.Interfaces;usingNUnit.Framework.Internal;usingPeaky.Coroutines;usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingSystem.IO;usingSystem.Linq;usingSystem.Reflection;usingSy...
需要添加key的时候,可以就像它已经存在在字典里面一样使用(和Python一样): vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.0...
这里我们有一个新方法delete_entities_of_group,所以,需要创建它: func delete_entities_of_group(group_name: String): var entities: Array = get_tree().get_nodes_in_group(group_name) for entity in entities: entity.queue_free() 该函数先是获取所有在group_name的实体,再一个一个删除它们。所以,我...
available_talents.append(random_talent) for talent_name in available_talents: var new_button = Button.new() new_button.text=talent_name button_container.add_child(new_button) func match_quality_to_probabiliy(quality:String): match quality: "common": return 0.5 "rare": return 0.3 "epic": ...
result.append("") result.append("public:") result.append("\tstatic void add_plugin_class(const StringName &p_class_name);") result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);") result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level)...
Depends on #104107. This PR changes behavior somewhat when converting modifier keys to string: It will omit the final +. For example: keycode_get_string(Key::CTRL) will now print Ctrl instead of Ct...
var pos := _tileMap.map_to_world(tile) + _tileMap.cell_size / 2 var name := 'Enemy' + str(_enemyNameIndex) # 将名字作为数据发送到其他客户端,保证名字相同【一致】 self.rpc('_addEnemy', pos, name) # 远程添加敌人的方法 remotesync func _addEnemy(pos : Vector2, name : String) ...
TYPE_STRING: arguments.append(script as String) TYPE_ARRAY, TYPE_STRING_ARRAY: for line in script: arguments.append("\n%s" % line) _: return [] OS.execute("powershell.exe", arguments, freeze_loop, output, false, open_console)
(frame_num:int, anim_names:PackedStringArray, callback:Callable): if not animation_frame_events.has(frame_num): animation_frame_events[frame_num] = [] animation_frame_events[frame_num].append(AnimationEvent.new(anim_names, callback)) func _on_frame_changed(): if not animation_fram...