Also sending a mouse event bygameViewport.push_input(event, true)is not enough to reset the state. So as a workaround you could adjust your_unhandled_inputfunction like this: func _unhandled_input(event): gameViewport.notification(NOTIFICATION_VP_MOUSE_ENTER) # this line is new and causes f...
接下来,这个输入会被送往 GUI 进行处理,叫做Control._gui_input(),此外,gui 还会触发一个信号 gui_input。gui 里面通过 Control.accept_event() 来阻止事件进一步传播。gui 里还可以用 Control.mouse_filter 来控制 gui 是否接受鼠标信号以及是否进一步传播。 好的,如果到现在还没有被阻止。那么继续前往Node._shor...
8如何在Godot4中创建目标鼠标相机和自定义光标How to Create a Target Mouse Camera and Custom Cursor i 109 -- 34:24 App 9如何在 Godot 4 中创建菜单和场景转换 - Godot 基础知识How to Create Menus and Scene Transitions in 17 -- 16:34 App 5-在Godot4中构建UI-Building a UI in Godot - Godot...
回到场景,选中 MouseClickEventExample,找到右侧的 "input_event" 信号(位置在 Godot 右侧找到"检查器旁边的节点-CollisionObject2D-input_event(viewport: Node, event: InputEvent, shape_idx: int)")双击"input_event(viewport: Node, event: InputEvent, shape_idx: int)" 弹出"连接信号到方法"窗口,点击连接...
func_input(event):#以下两行表示响应的输入为节点内容被左键点击ifevent is InputEventMouseButton:ifevent.button_index==MOUSE_BUTTON_LEFTand event.is_pressed():#点击的位置坐标,为一个全局坐标,有兴趣可以打印一下看看varglobal_clicked=event.position ...
func _input(event: InputEvent) -> void:# 该函数帧率不够,在该函数内处理缩放,有时画面会跳动。又奈何Godot4.3, 在_process()中,# Input.is_mouse_button_pressed(MOUSE_BUTTON_WHEEL_DOWN)无效,只能在这里面处理。if event is InputEventMouseButton:if event.button_index == MOUSE_BUTTON_WHEEL_UP ||...
The function is_mouse_button_pressed() works with mouse indices like 1 for left mouse button, it does not for 6 or 7 which are wheel left and right: Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) # Returns true if pressed, false if not Input.is_mouse_button_pressed(MOUSE_BUTTON_WHEE...
ifInput.is_key_pressed(scancode):#某一按键处于按下状态,scancode是按键编号passifInput.is_mouse_button_pressed(button):#按下鼠标某个按钮,button是按钮编码pass 附:鼠标键盘按钮编码(很多键我也没有见过,可能是专业级别的设备才有吧) #鼠标按钮编码enum ButtonList:BUTTON_LEFT=1#鼠标左键BUTTON_RIGHT=2#...
if event is InputEventMouseButton:if event.button_index == BUTTON_MIDDLE:dragging = event.pressed# dragging 是一个bool变量,如果鼠标中键被按下,dragging 就被设为 true———if dragging:if event is InputEventMouseMotion:$“摄像机”.position -= event.relative# relative 是鼠标移动的位移向量,如果 ...
Godot for Windows, Linux and MacOS. InputEventMouseMotion.relative_x, relative_y and relative_pos provide the relative movement of the mouse processed by the Operating System. In other words, the OS read the raw input from the mouse, pro...