Frames went from 75 fps to 93 fps with this improvement Fixes a bug that arrays of samplers were not supported by the Metal driver implementation which is needed for 2D: Combine texture state to batch more subsequent commands together #97340 👍 1 🎉 4 🚀 1 Metal: Performance improveme...
Combine existing modes when calling SetConsoleMode … alvinhochun committed Jul 27, 2024 28c60a5 Commits on Jul 28, 2024 Call restart_editor() in RUN_PROJECT_MANAGER KoBeWi committed Jul 28, 2024 2470eed Commits on Jul 30, 2024 Optimize ANGLE on D3D11 to remove an extra b...
Mono: Support for resource type hints in exported arrays. Mono: New mono/unhandled_exception_policy project setting to keep running after an unhandled exception. Mono: New Godot constants to conditionally react to system variables at compile-time. Mono: Support for Visual Studio 2019's MSBuild.Ch...
64-bit integer and float arrays are now available in addition to the existing 32-bit ones. New ConfigFile.parse(data: String) method to load a string as if it was a ConfigFile on disk. New Image.save_png_to_buffer() method to save a PNG image to memory as a PackedByteArray (inste...
4 was not found, but has the entry point glFogCoorddv GL_VERSION_1_4 was not found, but has the entry point glFogCoordf GL_VERSION_1_4 was not found, but has the entry point glFogCoordfv GL_VERSION_1_4 was not found, but has the entry point glMultiDrawArrays GL_VERSION_1_4 ...
Typed arrays (var array_of_nodes: Array[Node]). Any type can be used, including custom classes. See individual progress reports for more information: #1, #2, #3. New documentation generation system. Comments starting with ## are considered documentation comments. Documentation comments be place...
Wizard - set up combine when selected for inventory items (dc4b6c2) Bug Fixes adds code to manually show the popup since, according to Godot docs, using show() in the parent CanvasLayer won't show Popup-derived nodes (fd05bc9) allows for string joining that's compatible with pre-3.5 ...