CanvasItem 是所有 2D 节点的基础。无论是 Node2D 还是 Control 都是继承自此。 CanvasItem 节点肯定是 viewport 节点的直接或者间接子节点。(因为 root 节点本身就是一个 viewport,所以平时不会对这件事有感觉),viewport 会展示 CanvasItem 节点。 Viewport 的属性 Viewport.canvas_transform 属性,改变这个属性可以...
AudioStreamPlayer: 一个用于音频播放的节点。 CanvasItem: 2D 空间中所有内容的抽象基类。 Control: 所有 GUI 控件的基础类。根据其父控件调整其位置和大小。 BaseButton: GUI 按钮的抽象基类。 Button: 一个可以包含文本和图标的主题按钮。 CheckBox: 一个表示二进制选择的按钮。 CheckButton: 一个表示二进制选择...
需要添加key的时候,可以就像它已经存在在字典里面一样使用(和Python一样): vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.0...
创建一个 Sprite2D 节点中,先添加 Texture(就像 PointLight2D 里的那个一样),在 CanvasItem->Material 里添加 CanvasItemMaterial 材质,然后选择混合模式为 Add 就行了,现在这个 Sprite2D 就可以作为。如下图: 和原生灯光对比 这是原生灯光: 这是附加灯光 可以看到效果还是不错的,因为这里光线充足,我也没有添加...
How to return an object that was deleted? I have a method that is supposed to delete an InventoryItem (i) in an array list (iList) when part of the description of that InventoryItem is entered. The method has to return the item that was delet... ...
如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 """in Item.gd"""class_nameItem"""in Inventory.gd"""class_nameInventoryfunc add(reference:Item,amount:int=1):varitem=find_item(reference)ifnotitem:item=_instance_item_from_db...
struct has an embedded typestruct ParticleEmission[1]. Metal doesn't support unsized arrays, but SPRIV-Cross works around it by passing an embedded struct of size1. Interestingly, Metal is a variant of C++, and even Godot's definition has to use a sized array for the structure definition...
How to return an object that was deleted? I have a method that is supposed to delete an InventoryItem (i) in an array list (iList) when part of the description of that InventoryItem is entered. The method has to return the item that was delet......
This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user. </description> </method> <method name="set_initial_value"> <return type="void" /> <description> Sets the specified setting's initial value. This is ...
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