Fix OpenXR Passthrough mode (GH-78135). Apply reprojection in multiview for our cluster lookup (GH-78499). Fix incorrect depth buffer option in OpenXR (GH-78550).4.0 - 2023-03-01The Godot 4.0 release was our biggest released to date, spanning 4 years of development, more than 12,000 ...
state.apply_torque_impulse(torque) # 扭矩冲量,无效! 可以简单地通过下面的代码重现这个 Bug : func_ready():_changeState(states.INIT)yield(self.get_tree().create_timer(3),'timeout')_changeState(states.ALIVE)func_integrate_forces(state):state.apply_central_impulse(force)state.apply_torque_impulse...
# 设置位置和质量(在Player.gd中设置位置是在_integrate_forces方法中)self.position=_position self.mass=_radius*density# 设置图片尺寸和爆炸粒子尺寸与传递的参数相匹配_sprite.scale=Vector2(1,1)*self.size*scaleFactor _explosion.scale=Vector2(1,1)*self.size*scaleFactor# 给岩石一个碰撞体形状,和传递...
The Godot 4.0 release was our biggest released to date, spanning 4 years of development, more than 12,000 merged Pull Requests, and 1,500 individual contributors!It's so big that the task of writing a detailed, curated changelog of the most relevant changes like we've done for previous 3...
Mass/Weight :质量和重量,G = mg重力公式说明了重量和质量、引力三者的关系 Contacts Reported/Contact Monitor/Can Sleep :是否响应碰撞以及响应碰撞体个数、能否休眠 Linear/Angular/Applied Forces :分别设置线性速度和阻力、角速度和阻力、受力和扭矩力