// 定义着色器类型为3D空间着色器 shader_type spatial; // 设置渲染模式: // cull_front - 只渲染背面(用于制造轮廓效果) // unshaded - 不受光照影响,保持颜色恒定 render_mode cull_front, unshaded; // 定义可在编辑器中调整的参数: // outline_color - 轮廓线的颜色,包括透明度 // outline_width ...
Godot Shaders is a community-driven shader library for the Godot game engine. Free shaders to use in any project – personal and commercial.
// 定义着色器类型为3D空间着色器 shader_type spatial; // 设置渲染模式: // cull_front - 只渲染背面(用于制造轮廓效果) // unshaded - 不受光照影响,保持颜色恒定 render_mode cull_front, unshaded; // 定义可在编辑器中调整的参数: // outline_color - 轮廓线的颜色,包括透明度 // outline_width ...
这个节点会调整最近一个 viewport 的颜色,不过只要有 Light2D 存在就会失效 Outline Shader https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader 这个Shader 用来做人物高亮选择框,不过最好配合 Viewport 使用,在 Sprite 中使用这个 Viewport 作为贴图,然后再加 Shader 使用 两个...
shader_typespatial 表明是一个用在3D场景的shader,会继承一些spatial特有的变量供你在vertex,fragment,light函数里使用 render_mode unshaded render_mode用来指定shader的一些特性,例如剔除模式,用一个outline描边shader举例 上面设置了正面剔除和不受光照,以及在vertex()做了outline的顶点外扩,fragment里设置基础色。
Outline Shader https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader 这个Shader 用来做人物高亮选择框,不过最好配合 Viewport 使用,在 Sprite 中使用这个 Viewport 作为贴图,然后再加 Shader 使用 两个数值这么调,正好是一个像素 ...
A 3D fire and smoke effect with cell shading and hatching made in the Godot game engine. The smoke effect is done with a combination of shaders and particle systems. The fire effect is done with a shader applied to a cylinder mesh and the shader converts the shape of the cylinder mesh...
gaussian_blur_optimized.gdshader (@Lexpeartha) glow_prepass.gdshader interactive_snow.gdshader (@tetrapod00) invert.gdshader matcap.gdshader outline2D_inner.gdshader outline2D_inner_outer.gdshader outline2D_outer.gdshader outline3D.gdshader (@tetrapod00) ...
The same as this: https://godotshaders.com/shader/2d-outline-stroke/ but with more detail. feel free to add suggestions for improvement. Shader code shader_typecanvas_item;uniformvec4line_color:hint_color=vec4(1);uniformfloatline_thickness:hint_range(0,10)=1.0;voidfragment(){vec2size=TEXT...
Run Outline3DScene.tscn Hover over the shapes Feature request Describe the problem you're trying to solve. Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.