shader_type spatial; // 设置渲染模式: // cull_front - 只渲染背面(用于制造轮廓效果) // unshaded - 不受光照影响,保持颜色恒定 render_mode cull_front, unshaded; // 定义可在编辑器中调整的参数: // outline_color - 轮廓线的颜色,包括透明度 // outline_width - 轮廓线的宽度,默认值为1.0 unifor...
float outline = 1.0; for (int i = 0; i < OFFSETS.length(); i++) { outline *= texture(TEXTURE, UV + size * OFFSETS[i]).a; } outline = 1.0 - outline; vec4 color = texture(TEXTURE, UV); vec4 outlined_result = mix(color, line_color, outline * color.a); COLOR = mix(co...
The same as this: https://godotshaders.com/shader/2d-outline-stroke/ but with more detail. feel free to add suggestions for improvement. Shader code shader_typecanvas_item;uniformvec4line_color:hint_color=vec4(1);uniformfloatline_thickness:hint_range(0,10)=1.0;voidfragment(){vec2size=TEXT...
shader_typespatial;#spatial类型render_modeambient_light_disabled;#关掉环境光影响,开了godot默认会把环境光给你算好叠上去,会影响颜色。uniformsampler2Dbase:hint_albedo;#base贴图uniformsampler2Dsss:hint_albedo;#sss贴图uniformsampler2Dilm:hint_albedo;#ilm贴图uniformfloatshinese=32f;uniformfloatshadow_threshold...
fresnel_crystal.gdshader (@tetrapod00) gaussian_blur.gdshader (@Lexpeartha) gaussian_blur_optimized.gdshader (@Lexpeartha) glow_prepass.gdshader interactive_snow.gdshader (@tetrapod00) invert.gdshader matcap.gdshader outline2D_inner.gdshader ...
Learning how to use shader This list is not exhaustive - please see the course outline for a glimpse into what you're about to learn soon. I have made that course for beginner looking to understand the key concept of programming as well as for programmer coming from different engine (like...
我们定义的 width 是以像素为单位的,在 texture 函数中只能使用UV百分比,因此要把像素宽度换算成整个图片的宽度百分比 size 当前区域的上下左右及对角线共八个区域的 a 值对当前区域的 a 值求导
Outline Shader https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader 这个Shader 用来做人物高亮选择框,不过最好配合 Viewport 使用,在 Sprite 中使用这个 Viewport 作为贴图,然后再加 Shader 使用 两个数值这么调,正好是一个像素 ...
Visual Graph Shader Editor: Option button list does not scale correctly when zoom outbugregressiontopic:editortopic:gui #106090 openedMay 5, 2025byZehir Tween Sprite3D colors in SubViewport with Transparent background results jitteringbugtopic:rendering ...
效果图 outline 代码如下 shader_type canvas_item;uniformfloatwidth:hint_range(0.0,30.0);uniform vec4 outline_color:hint_color;voidfragment(){floatsize=width*1.0/float(textureSize(TEXTURE,0).x);vec4 sprite_color=texture(TEXTURE,UV);floatalpha=-8.0*sprite_color.a;alpha+=texture(TEXTURE,UV+vec2...