Added GLM_EXT_vec1: *vec1 types Added GLM_GTX_texture: levels function Added separate functions to use both negative one and zero near clip plans #680 Added GLM_FORCE_SINGLE_ONLY to use GLM on platforms that don't support double #627 Added GLM_GTX_easing for interpolation functions #761...
Added GLM_EXT_vec1: *vec1 types Added GLM_GTX_texture: levels function Added spearate functions to use both nagative one and zero near clip plans #680 Added GLM_FORCE_SINGLE_ONLY to use GLM on platforms that don't support double #627 Added GLM_GTX_easing for interpolation functions #761...
这一篇中,主要介绍GLM的导入和设置,Input System的搭建,以及使用跨平台的KeyCode。 GLM全程OpenGL Mathematics,主要是一个用于辅助图形编程的数学库,其中定义了包括常用的vec3,vec4,mat3,mat4等数据类型,为之后的渲染做好铺垫。 项目的导入 也是和其他项目一样,用submodule就可以导入了,不再赘述 git submodule add ...
glm::mat4 model; model = glm::rotate(model, glm::radians(-55.0f), glm::vec3(1.0f, 0.0f, 0.0f)); 我们将一个物体沿着x轴旋转了-55° 然后创建 M_{view}: glm::mat4 view; // 注意,我们将矩阵向我们要进行移动场景的反方向移动。 view = glm::translate(view, glm::vec3(0.0f, 0.0f...
i ==10?vec4(1,1,1,1) :vec4(0,0,0,1)); }// return true, else the application closesreturntrue; } 开发者ID:nathanwblair,项目名称:computer_graphics,代码行数:32,代码来源:ComputerGraphics.cpp 示例2: drawBox ▲点赞 5▼ voideasygl::drawBox(GLdouble width, GLdouble height, GLdouble...
voidSceneNormalMapping::update(doubledelta) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); m_program->use(); m_sceneCam->update();//m_sceneLight->rotate(200 * delta, vec3(.5, 1, -1));m_program->setUniform("Light.lightPos_CAM", ...
Added EXT_vec1: *vec1 types Added GTX_texture: levels function Added spearate functions to use both nagative one and zero near clip plans #680 Added GLM_FORCE_SINGLE_ONLY to use GLM on platforms that don't support double #627 Added GTX_easing for interpolation functions #761Improvements:No...
glm::vec3 camerapos_view(0, 0, 0); float distance_view = glm::distance2(glm::vec3(somepoint_view), camerapos_view); printf("distance calc in view space:%.2f\n", distance_view); } 输出结果如下: here camera pos: 2.00 2.00, 2.00 ...
标量类型(Scalar types):提供基本的数学类型,如float、double等。 向量类型(Vector types):支持不同维度的向量,如vec2、vec3、vec4。 矩阵类型(Matrix types):提供多种矩阵类型,如mat2、mat3、mat4。 四元数类型(Quaternion types):支持四元数,如quat和dquat(单精度和双精度)。
3. 4. 在顶点着色器中将变换矩阵与坐标结合: #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 ourColor; out vec2 TexCoord; uniform mat4 transform; ...