{glm::vec3(-0.5f,0.5f,0.5f), glm::vec3(1.0f,1.0f,0.0f)},// 后面{glm::vec3(-0.5f,-0.5f,-0.5f), glm::vec3(1.0f,0.0f,0.0f)}, {glm::vec3(0.5f,-0.5f,-0.5f), glm::vec3(0.0f,1.0f,0.0f)}, {glm::vec3(0.5f,0.5f,-0.5f), glm::vec3(0.0f,0.0f,1.0f)}, {gl...
glm::dmat3 covarMat3; OBBbox::compute3DCovariance(vertexList, aveVec3, covarMat3); std::cout<<"aveVec3:"<<std::endl; printGLM(aveVec3); std::cout<<"covarMat3:"<<std::endl; printGLM(covarMat3); --- 应用方式2 glm::dvec3 aveVec3; glm::dmat3 covarMat3; OBBbox::compute3D...
jobject/* this */){// 创建两个向量glm::vec3vectorA(1.0f,2.0f,3.0f);glm::vec3vectorB(4.0f,5.0f,6.0f);// 进行向量相加glm::vec3 result=vectorA+vectorB;// 输出结果std::string resultString="Result:
Fixed glm::to_string on quaternions wrong components order #681 Fixed glm::acsch #698 Fixed glm::isnan on CUDA #727 Deprecation: Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler Removed GLM_GTX_simd_vec4 extension Removed GLM_GTX_simd_mat4 extens...
问glm四元数相机在错误轴上旋转EN版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 举报,一经查实,本站将立刻删除。
// 1.引入动画组件 import { Loading } from 'element-ui'; export default { name:"index...
Fixed glm::to_string on quaternions wrong components order #681 Fixed glm::acsch #698 Fixed glm::isnan on CUDA #727 Deprecation: Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler Removed GLM_GTX_simd_vec4 extension Removed GLM_GTX_simd_mat4 extens...
因此,顶点和片段着色器永远不会同时附加。附加顶点和片段着色器并调用linkShader一次:
Added to_string for quat and dual_quat in GTX_string_cast #375 Improved overall execution time of unit tests #396 Fixes: Fixed strict alignment warnings #235 #370 Fixed link errors on compilers not supported default function #377 Fixed compilation warnings in vec4 Fixed non-identity quaternions...
View =glm::rotate(View, Rotate.x,glm::vec3(0.0f,1.0f,0.0f)); glm::mat4 Model =glm::scale(glm::mat4(1.0f),glm::vec3(0.5f));returnProjection * View * Model; } Lastest release Project Health Build and Install cd/path/to/glm ...