f->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oFbo); f->glBindFramebuffer(GL_FRAMEBUFFER, *fbo); f->glClear(GL_COLOR_BUFFER_BIT);// viewportf->glGetIntegerv(GL_VIEWPORT, viewport); f->glViewport(0,0, resolution, resolution);// 1d texturef->glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTex); f...
public int bindFrameBuffer(){ if(mFrameTemp==null)return -1; GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING,mFrameTemp,2); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER,mFrameTemp[0]); return GLES20.glGetError(); } 代码示例来源:origin: yangjie10930/OpenGL4Android public void createF...
# 需要導入模塊: from OpenGL import GL [as 別名]# 或者: from OpenGL.GL importglGetIntegerv[as 別名]defread_pixels(self):"""Read the pixels from the buffer. Returns --- hienoi.renderer.Pixels Pixels data. """_, _, width, height = gl.glGetIntegerv(gl.GL_VIEWPORT) data = gl.glReadPixel...
func glBindBufferBase(GLenum, GLuint, GLuint)Deprecated func glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)Deprecated func glBindFramebuffer(GLenum, GLuint)Deprecated func glBindFramebufferOES(GLenum, GLuint)Deprecated func glBindProgramPipelineEXT(GLuint)Deprecated func glBindSampl...
gl.h 和 glext.h ,但对于此代码: int prevTextureBinding; glGetIntegerv(GL_TEXTURE_2D_BINDING, &prevTextureBinding); 我总是得到这个错误: ../FramebufferGroup.cpp:365: error: 'GL_TEXTURE_2D_BINDING' was not declared in this scope 当使用其他OpenGL枚举(如 ...
示例2: glGenTextures ▲点赞 6▼ voidFramebuffer::Initialize(void) {// Don't attempt to reload if we've already tried to (unless we use Clear first).if( FramebufferHandle || Texture || Depthbuffer )return;// If framebuffers are disabled, create a blank 2x2 texture instead.if( !
C.glGetIntegerv(C.GL_SHADER_BINARY_FORMATS, (*C.GLint)(&formats[0])) }return} 开发者ID:jackscan,项目名称:go-gles3,代码行数:9,代码来源:shader.go 示例2: ReadAlpha ▲点赞 7▼ funcReadAlpha(image *image.Alpha){ alignment := C.GLint(0) ...