gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);finaldoublexRatio = (double) chip.getSizeX() / (double) width;finaldoubleyRatio = (double) chip.getSizeY() / (double) heigh...
GL_TEXTURE_3D_EXT If enabled, three-dimensional texture mapping is performed. (See glTexImage3DEXT.) GL_TEXTURE_COLOR_TABLE_EXT If enabled, a color lookup table is added to the texture mechanism. (See glColorTable.) GL_TEXTURE_COORD_ARRAY_EXT If enabled, texture coordinates are taken from...
glPopMatrix() glColor4f(1.0,1.0,1.0,1.0)glEnable(GL_TEXTURE_2D) 开发者ID:xoryouyou,项目名称:NetArgos,代码行数:30,代码来源:pool.py 示例5: enable_states ▲点赞 1▼ defenable_states(gl_states):"""Context Manager that callsglEnableand glDisable on a list of gl states."""forstateingl...
金属glEnable(GL_DEPTH_TEST)的等价物是在云计算领域中使用的深度测试功能。深度测试是一种在3D图形渲染中常用的技术,用于确定哪些像素应该被绘制在其他像素之上,以创建逼真的图像效果。...
func glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)Deprecated func glCopyTextureLevelsAPPLE(GLuint, GLuint, GLint, GLsizei)Deprecated func glCreateProgram() -> GLuintDeprecated func glCreateShader(GLenum) -> GLuintDeprecated func glCreateShaderProgramvEXT(GLenum...
1.glActiveTextureARB的Active不能理解为激活,使发生作用!!!应理解为选择(Select)某纹理单元(Texture Unit),即表示后续的glEnable(GL_TEXTURE_2D);glBindTexture(GL_TEXTURE_2D, texture);作用于此所... 2d 纹理图像 多重纹理 数组 3d 转载 mb5fd8692eb1f28 2013-02-27 09:33:00 249阅读 1 2 3精品...
glTexImage3D glTexParameterIivEXT glTexParameterIuivEXT glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexSubImage1D glTexSubImage2D glTexSubImage3D glTextureBarrierNV glTextureRangeAPPLE glTransformFeedbackVaryingsEXT glTranslated glTranslatef glUniform1f glUniform1fARB glUniform1fv glUniform...
gl.glEnable(gl.GL_TEXTURE_2D) gl.glClearColor(*self.clear_color) gl.glClearDepth(1.0) gl.glDepthFunc(gl.GL_LESS) gl.glEnable(gl.GL_DEPTH_TEST) gl.glShadeModel(gl.GL_SMOOTH) gl.glMatrixMode(gl.GL_PROJECTION)# Reset The projection matrixgl.glLoadIdentity()# Calculate aspect ratio of the...
gl.glEnable(gl.GL_TEXTURE_CUBE_MAP) gl.glBindTexture(self.target, self._handle)ifself._need_setup: self._setup() 开发者ID:brianholland,项目名称:glumpy,代码行数:8,代码来源:texture.py 示例7: on_draw ▲点赞 1▼ defon_draw(dt):window.clear() ...
GL11.glDisable(GL11.GL_TEXTURE_2D);//GL11.glDisable(GL11.GL_LIGHTING);RenderUtils.glColorHex(0xFF000000| getAmmoColor());for(inti =0; i <5; i++) { Vec3d vec =newVec3d(attackTarget.posX - x, attackTarget.posY - y, attackTarget.posZ - z).normalize(); ...