importjavax.media.opengl.GL3;//导入方法依赖的package包/类publicvoidsetProgrammablePointSize(GL3 gl,booleanvalue){if(value) { gl.glEnable(GL3.GL_PROGRAM_POINT_SIZE); }else{ gl.glDisable(GL3.GL_PROGRAM_POINT_SIZE); } } 开发者ID:NLeSC,项目名称:Neon,代码行数:8,代码来源:NeonGLEventListener...
gl.glEnable(34370)# gl.GL_VERTEX_PROGRAM_POINT_SIZEgl.glEnable(34913)# gl.GL_POINT_SPRITEgl.glViewport(0,0, *self.physical_size) self.new_explosion() self.timer = app.Timer('auto', self.on_timer, start=True) 开发者ID:Lx37,项目名称:vispy,代码行数:54,代码来源:fireworks.py 示例12: ...
Gdx.gl.glEnable(0x8861); // GL_POINT_OES } pointSpritesEnabled = true; } 代码示例来源:origin: libgdx/libgdx private static void enablePointSprites () { Gdx.gl.glEnable(GL20.GL_VERTEX_PROGRAM_POINT_SIZE); if (Gdx.app.getType() == ApplicationType.Desktop) { Gdx.gl.glEnable(0x8861);...
func glPointParameterfv(GLenum, UnsafePointer<GLfloat>!)Deprecated func glPointParameterx(GLenum, GLfixed)Deprecated func glPointParameterxv(GLenum, UnsafePointer<GLfixed>!)Deprecated func glPointSize(GLfloat)Deprecated func glPointSizePointerOES(GLenum, GLsizei, UnsafeRawPointer!)Deprecated func glPoin...
glPointParameteriv glPointParameterivNV glPointSize glPointSizePointerAPPLE glPolygonMode glPolygonOffset glPolygonStipple glPopAttrib glPopClientAttrib glPopMatrix glPopName glPrioritizeTextures glProgramEnvParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramEnvParameter4fvARB glProgram...
m_program->setUniformValue(colorUniform, color); m_context->functions()->glDrawArrays(GL_TRIANGLES,0, vertices.size()); m_context->swapBuffers(surface); m_fAngle +=1.0f; QTimer::singleShot(0,this, SLOT(render())); } 开发者ID:AlexSoehn,项目名称:qt-base-deb,代码行数:60,代码来源:hell...
gloo.set_viewport(0,0, *self.size) 开发者ID:kirumang,项目名称:Pix2Pose,代码行数:23,代码来源:renderer.py 示例2: viewer_init ▲点赞 6▼ # 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importglEnable[as 别名]defviewer_init(self, w, h):pangolin.CreateWindowAnd...
GLES20.glUseProgram(mProgram);intmPositionHandle = GLES20.glGetAttribLocation(mProgram,"aPosition"); GLES20.glEnableVertexAttribArray(mPositionHandle);intvertexStride = COORDS_PER_VERTEX *4; GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,false, vertexStride, mVertex...