importjavax.media.opengl.GL3;//导入方法依赖的package包/类publicvoidsetProgrammablePointSize(GL3 gl,booleanvalue){if(value) { gl.glEnable(GL3.GL_PROGRAM_POINT_SIZE); }else{ gl.glDisable(GL3.GL_PROGRAM_POINT_SIZE); } } 开发者ID:NLeSC,项目名称:Neon,代码行数:8,代码来源:NeonGLEventListener...
def__init__(self):app.Canvas.__init__(self, size=(1024,1024), title='Skybox example', keys='interactive') self.cubeSize =10self.pressed =Falseself.azimuth = pi /2.0self.elevation = pi /2.0self.distanceMin =1self.distanceMax =50self.distance =30self.sensitivity =5.0self.view = getV...
Gdx.gl.glEnable(GL20.GL_VERTEX_PROGRAM_POINT_SIZE); if (Gdx.app.getType() == ApplicationType.Desktop) { Gdx.gl.glEnable(0x8861); // GL_POINT_OES } pointSpritesEnabled = true; } 代码示例来源:origin: libgdx/libgdx private static void enablePointSprites () { Gdx.gl.glEnable(GL20.GL_...
func glPointParameterxv(GLenum, UnsafePointer<GLfixed>!)Deprecated func glPointSize(GLfloat)Deprecated func glPointSizePointerOES(GLenum, GLsizei, UnsafeRawPointer!)Deprecated func glPointSizex(GLfixed)Deprecated func glPolygonOffset(GLfloat, GLfloat)Deprecated func glPolygonOffsetx(GLfixed, GLfixed)Deprecat...
glPointParameteriv glPointParameterivNV glPointSize glPointSizePointerAPPLE glPolygonMode glPolygonOffset glPolygonStipple glPopAttrib glPopClientAttrib glPopMatrix glPopName glPrioritizeTextures glProgramEnvParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramEnvParameter4fvARB glProgramEn...
m_program->setUniformValue(colorUniform, color); m_context->functions()->glDrawArrays(GL_TRIANGLES,0, vertices.size()); m_context->swapBuffers(surface); m_fAngle +=1.0f; QTimer::singleShot(0,this, SLOT(render())); } 开发者ID:AlexSoehn,项目名称:qt-base-deb,代码行数:60,代码来源:hell...
self.shape = (size[1], size[0]) self.yz_flip = np.eye(4, dtype=np.float32) self.yz_flip[ 1,1], self.yz_flip[ 2,2] =-1,-1self.set_cam(cam)# Set up shader programsself.program_col = gloo.Program(_vertex_code_colored, _fragment_code_colored) ...
GLES20.glScissor(BOX_SIZE /2, ypos, BOX_SIZE, BOX_SIZE); GLES20.glClearColor(1.0f,0.0f,0.0f,1.0f); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); GLES20.glScissor(xpos, BOX_SIZE /2, BOX_SIZE, BOX_SIZE); GLES20.glClearColor(0.0f,1.0f,0.0f,1.0f); ...