gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE) gl.glEnable(34370)# gl.GL_VERTEX_PROGRAM_POINT_SIZEgl.glEnable(34913)# gl.GL_POINT_SPRITEgl.glViewport(0,0, *self.physical_size) self.new_explosion() self.timer = app.Timer('auto', self.on_timer, start=True) 开发者ID:Lx37,项目名称:v...
m_glFuncs->glEnable(GL_POINT_SPRITE);// glPointSize(m->pointSize); // Commenting this out since it is not available in QOpenGLFunctions (OpenGL ES 2.0) and apparently does not affect the point size} 開發者ID:analogdevicesinc,項目名稱:Pixelpulse2,代碼行數:18,代碼來源:PhosphorRender.cpp ...
GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glDisable(GLES11.GL_DEPTH_TEST);...
mPointProgramHandle = ShaderHelper.createAndLinkProgram(pointVertexShaderHandle, pointFragmentShaderHandle,newString[] {"a_Position"});// Load the texturemBrickDataHandle = TextureHelper.loadTexture(mActivityContext, R.drawable.stone_wall_public_domain); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); ...