GL_COLOR_MATERIAL如果启用,请让一个或多个材料参数跟踪当前颜色。 请参阅glColorMaterial。 GL_CULL_FACE如果启用,则根据多边形在窗口坐标中的缠绕来剔除多边形。 请参阅glCullFace。 GL_DEPTH_TEST如果启用,请执行深度比较并更新深度缓冲区。 请参阅glDepthFunc和glDepthRange。
GL.glClearColor(*colors.RGBA(self.bgcolor))# Clear The Background ColorGL.glClearDepth(1.0)# Enables Clearing Of The Depth BufferGL.glDepthFunc(GL.GL_LESS)# The Type Of Depth Test To DoGL.glEnable(GL.GL_DEPTH_TEST)# Enables Depth Testingifself.rendermode =='wireframe': GL.glShadeModel(...
GL_ALPHA_TEST alpha测试功能,参考glAlphaFunc函数。GL_BLEND 混合功能,将片元颜色和颜色缓冲区的颜色进行混合,参考glBlendFunc。GL_COLOR_LOGIC_OP 将当前的逻辑操作应用于经过计算的片元颜色和颜色缓冲区值,参考glLogicOp。GL_CLIP_PLANEi 剪切用户定义的剪裁面i,参考glClipPlane。GL_COLOR_MATERIAL ...
glcolor4fv.md glcolor4i.md glcolor4iv.md glcolor4s.md glcolor4sv.md glcolor4ub.md glcolor4ubv.md glcolor4ui.md glcolor4uiv.md glcolor4us.md glcolor4usv.md glcolormask.md glcolormaterial.md glcolorpointer.md glcolorsubtableext.md glcolortableext.md glcopypixels.md glcopyteximage...
GL_COLOR_MATERIALIf enabled, have one or more material parameters track the current color. SeeglColorMaterial. GL_CULL_FACEIf enabled, cull polygons based on their winding in window coordinates. SeeglCullFace. GL_DEPTH_TESTIf enabled, do depth comparisons and update the depth buffer. SeeglDepthF...
material.setFloat3("colorOffset", regionOutline.color.rf(), regionOutline.color.gf(), regionOutline.color.bf(), true); drawRegionOutline(regionOutline); } glEnable(GL_DEPTH_TEST); } 代码示例来源:origin: MovingBlocks/Terasology glDisable(GL11.GL_DEPTH_TEST); 代码示例来源:origin: MovingBlocks...
GLES20.glUniform4fv(colorUniform, 1, objColor, 0); // Set the object material properties. GLES20.glUniform4f(materialParametersUniform, ambient, diffuse, specular, specularPower); // Attach the object texture. GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_...
glColor4d glColor4dv glColor4f glColor4fv glColor4i glColor4iv glColor4s glColor4sv glColor4ub glColor4ubv glColor4ui glColor4uiv glColor4us glColor4usv glColorMask glColorMaskIndexedEXT glColorMaterial glColorPointer glColorSubTable glColorSubTableEXT glColorTable glColorTableEXT glColorTabl...
GL_COLOR_MATERIAL If enabled, have one or more material parameters t安行永rack the curren研苏t color. See glCol杂越反研其获orMaterial. GL_CULL_FACE If enabled, cull polygons ba既写简跳货四可美证sed on their winding in window coordinates. See glCullFace. ...