glBindTexture glBitmap glBlendFunc glCallList glCallLists glClear glClearAccum glClearColor glClearDepth glClearIndex glClearStencil glClipPlane glColor 函数 glColorMask glColorMaterial glColorPointer glColorTableEXT glColorSubTableEXT glCopyPixels
在OpenGL中,glColorMaterial是一个关键函数,用于控制材料的哪些特性会根据当前颜色进行更新。当你启用GL_COLOR_MATERIAL时,选定的材料参数或指定的模式会始终跟踪着当前颜色。启用和禁用这个功能是通过调用glEnable和glDisable,其中glEnable的参数就是GL_COLOR_MATERIAL来实现的。默认情况下,这个功能处于禁用...
glColorMaterial 是一个用于OpenGL图形编程中的函数,它控制着顶点着色器中的材料参数是否根据当前颜色进行设置。该函数有三个关键参数:face: 指定是前表面(GL_FRONT)、后表面(GL_BACK)还是两者都(GL_FRONT_AND_BACK)的材料参数应跟随当前颜色。默认值为 GL_FRONT_AND_BACK。 mode: 选择哪些材...
深入瞭解 Javax.Microedition.Khronos.Opengles 命名空間中的 Javax.Microedition.Khronos.Opengles.GL10.GlColorMaterial。
GL.glDisable (GL.GL_COLOR_MATERIAL) glec.gleTextureMode(0) v,n,s = glec.gleGetTriangleMesh()returnv,n,s # 需要导入模块: from opengltk.OpenGL import GL [as 别名]# 或者: from opengltk.OpenGL.GL importglColorMaterial[as 别名]defdrawVertexArray(self):if__debug__:ifhasattr(DejaVu,'func...
#define glColorMaterial(face, mode) See Also Macros AGL_MACRO_CONTEXT AGL_MACRO_CONTEXT_RENDERER AGL_MACRO_DECLARE_CONTEXT AGL_MACRO_DECLARE_RENDERER AGL_MACRO_DECLARE_VARIABLES AGL_MACRO_RENDERER GLM_APPLICATION_HEAP_MODE GLM_COPY_FUNC_PTR GLM_CURRENT_MEMORY GLM_INVALID_ENUM GLM_INVALID_OPERATION...
glEnable(GL_COLOR_MATERIAL); // Must be called to use glColorMaterial() glColorMaterial(GL_FRONT, GL_DIFFUSE); tells OpenGL to create material properties for diffuse light on the front of objects using the current color. All other material properties still need to be specified with glMaterial...
By default, GL_COLOR_MATERIAL is disabled.With glColorMaterial, you can change a subset of material parameters for each vertex using only the glColor function, without calling glMaterial. If you are going to specify only such a subset of parameters for each vertex, it is better to do so ...
GL11.glColorMaterial(face, mode); } } 开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:GlStateManager.java 示例2: colorMaterial ▼ importorg.lwjgl.opengl.GL11;//导入方法依赖的package包/类publicstaticvoidcolorMaterial(intface,intmode){if(face != colorMaterialState.face || mod...