[Android.Runtime.Register("GL_UNSIGNED_SHORT")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlUnsignedShort'. This class will be removed in a future release.")] public const int GlUnsignedShort = 5123; 字段值 Value = 5123 Int32 属性 RegisterAttribute ObsoleteAttribute...
HarmonyOS 是否支持上传GL_UNSIGNED_SHORT纹理 1、创建OpenGL纹理的时候指定type为 GL_UNSIGNED_SHORT会报错,GL错误码为GL_INVALID_OPERATION,这里是不支持GL_UNSIGNED_SHORT这种类型吗? 2、相应的,在使用硬件解码以Surface的形式解码10Bit的素材时,OH_NativeImage_UpdateSurfaceImage会返回错误,这是不是也是GL_UNSIGNED_...
V var GL_UNSIGNED_INT_5_9_9_9_REV_APPLE: Int32 V var GL_UNSIGNED_INT_OES: Int32 V var GL_UNSIGNED_NORMALIZED_EXT: Int32 V var GL_UNSIGNED_SHORT: Int32 V var GL_UNSIGNED_SHORT_1_5_5_5_REV: Int32 V var GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: Int32 V var GL_UNSIGNED_SHORT...
var GL_UNSIGNED_SHORT_5_5_5_1: Int32 V var GL_UNSIGNED_SHORT_5_6_5: Int32 V var GL_UNSIGNED_SHORT_8_8_APPLE: Int32 V var GL_UNSIGNED_SHORT_8_8_REV_APPLE: Int32 V var GL_VALIDATE_STATUS: Int32 V var GL_VENDOR: Int32 ...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlUnsignedShort5551'. This class will be removed in a future release. [Android.Runtime.Register("GL_UNSIGNED_SHORT_5_5_5_1")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlUnsignedShort5551'. This class will be removed ...
[Android.Runtime.Register("GL_UNSIGNED_SHORT_4_4_4_4")] public const int GlUnsignedShort4444 = 32819; Field Value Value = 32819 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used...
GlTextureCubeMapPositiveX GlTextureCubeMapPositiveY GlTextureCubeMapPositiveZ GlTextureMagFilter GlTextureMinFilter GlTextureWrapS GlTextureWrapT GlTriangleFan GlTriangles GlTriangleStrip GlTrue GlUnpackAlignment GlUnsignedByte GlUnsignedInt GlUnsignedShort ...
当将像素传递给glTexImage2D()函数后,会将像素数据存储在OpenGL纹理对象中。这个函数的主要作用是创建并填充纹理对象,以便在图形渲染中使用。 在这个过程中,像素数据会被处理并转换为Op...
var GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_AC...
var GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_AC...