GL_UNSIGNED_SHORT_5_6_5 All Technologies OpenGL ES GL_UNSIGNED_SHORT_5_6_5 Global Variable iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ varGL_UNSIGNED_SHORT_5_6_5:Int32{get} Current page is GL_UNSIGNED_SHORT_5_6_5...
var GL_UNSIGNED_NORMALIZED: Int32 var GL_UNSIGNED_NORMALIZED_EXT: Int32 var GL_UNSIGNED_SHORT: Int32 var GL_UNSIGNED_SHORT_1_5_5_5_REV: Int32 var GL_UNSIGNED_SHORT_4_4_4_4: Int32 var GL_UNSIGNED_SHORT_4_4_4_4_REV: Int32 var GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: Int32 var...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlUnsignedShort565'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_UNSIGNED_SHORT_5_6_5")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlUnsignedShort565'. This class will be removed in...
UNSIGNED_INT_SAMPLER_2D_ARRAY GLenum 是 DEPTH_COMPONENT32F GLenum 是 DEPTH32F_STENCIL8 GLenum 是 FLOAT_32_UNSIGNED_INT_24_8_REV GLenum 是 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING GLenum 是 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE GLenum 是 FRAMEBUFFER_ATTACHMENT_RED_SIZE GLenum 是 FRAMEBUFFER_ATTACHMEN...
问glTexStorage2D返回内存不足EN前置条件:使用命令java -Xmx1g -Xms1g -Xmn256m -XX:PermSize=128...
typeSpecifies the data type forPixels. Symbolic constantsGL_UNSIGNED_BYTE,GL_BYTE,GL_BITMAP,GL_UNSIGNED_SHORT,GL_SHORT,GL_UNSIGNED_INT,GL_INT,GL_FLOAT,GL_UNSIGNED_BYTE_3_3_2,GL_UNSIGNED_BYTE_2_3_3_REV,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_5_6_5_REV,GL_UNSIGNED_SHORT_4_4_4...
SHORT__5_5_5_REV: case GL_UNSIGNED_SHORT5_6_5: case GL_UNSIGNED_SHORT_5__5_REV: case GL_UNSIGNED_SHORT__8_MESA: case GL_UNSIGNED_SHORT_8_8REV_MESA: bits_per_pixel = 16 break; case GL_UNSIGNED_INT_8_88_8: case GL_UNSIGNED_INT_8_8_8__REV: case GL_UNSIGNED...
error C2679: binary '=' : no operator found which takes a right-hand operand of type 'unsigned short [260]' (or there is no acceptable conversion) error C2679: binary '==' : no operator found which takes a right-hand operand of type 'std::string' error C2712: Cannot use __...
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UNSIGNED_SHORT_5_5_5_1 0x8034 UNSIGNED_SHORT_5_6_5 0x8363 Shaders Constants passed to WebGLRenderingContext.createShader() or WebGLRenderingContext.getShaderParameter() 常量名称值说明 FRAGMENT_SHADER 0x8B30 Passed to createShader to define a fragment shader. VERTEX_SHADER 0x8B31 Passed to...