其实 CustomPaint 组件是对框架底层绘制的一层封装。这个系列便是对 Flutter 绘制的探索,通过测试、调试及源码分析来给出一些在绘制时被忽略或从未知晓的东西,而有些要点如果被忽略,就很可能出现问题。昨晚在家里调试一个页面,弄了好一会,fiddler都没有抓到数据。最后Google之,才发现因为我等都装了SwitchySharp这类自动翻墙插件。导致Chrome的流量没有...
[Android.Runtime.Register("GL_TEXTURE_CUBE_MAP_ARRAY", ApiSince=24)] public const int GlTextureCubeMapArray = 36873; Field Value Value = 36873 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Proj...
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glu.h库 //#include <gl/glut.h>// 包含OpenGL实用库 #include <gl/glaux.h>// ...
[Android.Runtime.Register("GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT")] public const int GlTextureBindingCubeMapArrayExt = 36874; Field Value Value = 36874 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open ...
[Android.Runtime.Register("GL_TEXTURE_CUBE_MAP_ARRAY", ApiSince=24)] public const int GlTextureCubeMapArray = 36873; Field Value Value = 36873 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Proj...
[Android.Runtime.Register("GL_TEXTURE_CUBE_MAP_ARRAY_EXT")] public const int GlTextureCubeMapArrayExt = 36873; Field Value Value = 36873 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and...
Learn more about the Android.Opengl.GLES32.GlTextureBindingCubeMapArray in the Android.Opengl namespace.
Learn more about the Android.Opengl.GLES31Ext.GlTextureBindingCubeMapArrayExt in the Android.Opengl namespace.