# 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importGL_FALSE[as 别名]def_init_shaders(self):"""Initializes the shaders used to render the textures fullscreen quad."""vs = shaders.compileShader(_VERTEX_SHADER, GL.GL_VERTEX_SHADER) fs = shaders.compileShader(...
}// LinkGL20.glLinkProgram(id);if(GL20.glGetProgrami(id, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {thrownewError("Failed to link shader program."); }// ValidateGL20.glValidateProgram(id);if(GL20.glGetProgrami(id, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) {thrownewError("F...
GlDeleteStatus GlDepthAttachment GlDepthBits GlDepthBufferBit GlDepthClearValue GlDepthComponent GlDepthComponent16 GlDepthRange GlDepthTest GlDepthWritemask GlDither GlDontCare GlDstAlpha GlDstColor GlDynamicDraw GlElementArrayBuffer GlElementArrayBufferBinding GlEqual GlExtensions GlFalse GlFastest GlFixed ...
IGL10.GlFalse Field Microsoft Learn Challenge Nov 23, 2024 – Jan 10, 2025 立即注册 消除警报 Learn 登录 版本 .NET for Android API 34 方法 IGL10Ext IGL11 IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth Javax.Security.Auth.Callback...
GL_FALSE The following examples show how to use org.lwjgl.opengl.GL11#GL_FALSE . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API ...
新人求助,关于glD..红色的球是先画的,绿色和蓝色的球是在使用glDepthMask(GL_FALSE);后画的,为什么出先图中的现象,一半亮一半暗,求指点不要沉啊
但是,如果我在glReadPixels之后调用glSetFenceNV,那么无论我等待多长时间,glTestFenceNV都将始终返回false。 另一方面,如果我将glSetFenceNV放在glReadPixels之前,那么一切都很好,但是栅栏只会发出渲染状态的信号,而不是传输回主机内存的信号,glMapBuffer可能仍然会阻塞。 你知道为什么它会这样吗?
three.js r137 在红米手机edge浏览器导致webgl VALIDATE_STATUS false错误, 在电脑端和其他中高端手机能正常工作,应该是137前后引入的兼容性功能回退,升级到r140+可修复。 编辑于 2024-01-05 18:25・IP 属地上海 three.js WebGL 赞同添加评论 分享喜欢收藏申请转载 ...
No response What information was incorrect, unhelpful, or incomplete? When you callgl.depthMask(false)any attempt to clear the depth buffer seems to fail. This isn't mentioned anywhere and I spend a good couple of hours figuring out what was going on. ...
renderers WebGLRenderer.html en lights Light.html PointLight.html RectAreaLight.html SpotLight.html renderers WebGLRenderer.html it lights Light.html PointLight.html RectAreaLight.html SpotLight.html renderers WebGLRenderer.html zh lights Light.html PointLight.html RectAreaLight.html Sp...