"#version 300 esn""#extension GL_EXT_YUV_target : requiren""precision mediump float;n""layout (yuv) out vec3 outColor;n""void main() {n"" vec3 red = vec3(1.0,0.0,0.0);n"" outColor = rgb_2_yuv(red,itu_601);n"" //outColor = vec3(1.0,0.0,1.0);n""}n"; 最终渲染效果...