# 需要导入模块: from pyglet import gl [as 别名]# 或者: from pyglet.gl importGL_DEPTH_BUFFER_BIT[as 别名]defrender_to_texture():# select the target to draw intogl.glBindFramebuffer(gl.GL_FRAMEBUFFER, framebuffer) draw_buffers = (gl.GLenum *1)(gl.GL_COLOR_ATTACHMENT0) gl.glDrawBuffers...
[Android.Runtime.Register("GL_DEPTH_BUFFER_BIT")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlDepthBufferBit'. This class will be removed in a future release.")]publicconstintGlDepthBufferBit =256; 欄位值 Value = 256 ...
[Android.Runtime.Register("GL_DEPTH_BUFFER_BIT")]publicconstintGlDepthBufferBit =256; 欄位值 Value = 256 Int32 屬性 RegisterAttribute 備註 此頁面的部分是根據 Android 開放原始碼專案所建立和共用的工作進行修改,並根據 Creative Commons 2.5 屬性授權中所述的詞彙使用。
Hello all, The current CVS version does not properly restore attributes with the glPushAttrib(GL_DEPTH_BUFFER_BIT) call. This applies only to the Mesa Voodoo driver, software works fine. I've included a simple test program. It draws a spinning cube, and if given the command line argument ...
gl.glPopMatrix() gl.glFlush() 开发者ID:spectralpython,项目名称:spectral,代码行数:20,代码来源:ndwindow.py 示例2: paintGL ▲点赞 6▼ # 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importGL_DEPTH_BUFFER_BIT[as 别名]defpaintGL(self):self.makeCurrent() ...
GlCurrentProgram GlCurrentVertexAttrib GlCw GlDecr GlDecrWrap GlDeleteStatus GlDepthAttachment GlDepthBits GlDepthBufferBit GlDepthClearValue GlDepthComponent GlDepthComponent16 GlDepthRange GlDepthTest GlDepthWritemask GlDither GlDontCare GlDstAlpha GlDstColor GlDynamicDraw GlElementArrayBuffer GlElementArr...
GlCurrentProgram GlCurrentVertexAttrib GlCw GlDecr GlDecrWrap GlDeleteStatus GlDepthAttachment GlDepthBits GlDepthBufferBit GlDepthClearValue GlDepthComponent GlDepthComponent16 GlDepthRange GlDepthTest GlDepthWritemask GlDither GlDontCare GlDstAlpha GlDstColor GlDynamicDraw GlElementArrayBuffer GlElementArr...