GlMaxTextureStackDepth GlMaxTextureUnits GlMaxViewportDims GlModelview GlModulate GlMultisample GlNand GlNearest GlNearestMipmapLinear GlNearestMipmapNearest GlNever GlNicest GlNoError GlNoop GlNor GlNormalArray GlNormalize GlNotequal GlNumCompressedTextureFormats ...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed in a future release. C# 复制 [Android.Runtime.Register("GL_MAX_VIEWPORT_DIMS")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed i...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed in a future release. C# Copiar [Android.Runtime.Register("GL_MAX_VIEWPORT_DIMS")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed ...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_MAX_VIEWPORT_DIMS")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxViewportDims'. This class will be removed in a...
MAX_TEXTURE_SIZE GLenum 是 MAX_VIEWPORT_DIMS GLenum 是 SUBPIXEL_BITS GLenum 是 RED_BITS GLenum 是 GREEN_BITS GLenum 是 BLUE_BITS GLenum 是 ALPHA_BITS GLenum 是 DEPTH_BITS GLenum 是 STENCIL_BITS GLenum 是 POLYGON_OFFSET_UNITS GLenum 是 POLYGON_OFFSET_FACTOR GLenum 是 TEXTURE_BINDING_2D GLe...
此主题的部分內容可能由机器或 AI 翻译。 消除警报 glLoadIdentity glLoadMatrix 函数 glLoadName glLogicOp glMap1 函数 glMap2 函数 glMapGrid 函数 glMaterial 函数 glMatrixMode glMultMatrix 函数 glNewList glNormal 函数 glNormalPointer glOrtho glPassThrough ...
此主题的部分內容可能由机器或 AI 翻译。 消除警报 glLoadIdentity glLoadMatrix 函数 glLoadName glLogicOp glMap1 函数 glMap2 函数 glMapGrid 函数 glMaterial 函数 glMatrixMode glMultMatrix 函数 glNewList glNormal 函数 glNormalPointer glOrtho glPassThrough ...
MAX_VIEWPORT_DIMS: 0x0D3A, SUBPIXEL_BITS: 0x0D50, RED_BITS: 0x0D52, GREEN_BITS: 0x0D53, BLUE_BITS: 0x0D54, ALPHA_BITS: 0x0D55, DEPTH_BITS: 0x0D56, STENCIL_BITS: 0x0D57, POLYGON_OFFSET_UNITS: 0x2A00, POLYGON_OFFSET_FACTOR: 0x8038, TEXTURE_BINDING_2D: 0x8069, SAMPLE_BU...
MAX_VIEWPORT_DIMS: 0x0D3A, SUBPIXEL_BITS: 0x0D50, RED_BITS: 0x0D52, GREEN_BITS: 0x0D53, BLUE_BITS: 0x0D54, ALPHA_BITS: 0x0D55, DEPTH_BITS: 0x0D56, STENCIL_BITS: 0x0D57, POLYGON_OFFSET_UNITS: 0x2A00, POLYGON_OFFSET_FACTOR: 0x8038, TEXTURE_BINDING_2D: 0x8069, SAMPLE_BU...
gl.MAX_VIEWPORT_DIMS:获取最大视口尺寸。如:[32767,32767] 获取指定着色器的对应参数的范围和精度 gl.getShaderPrecisionFormat(shaderType,precisionType); shaderType:可选gl.FRAGMENT_SHADER片元着色器或者gl.VERTEX_SHADER顶点着色器 precisionType:要获取的类型,包括:gl.LOW_FLOAT,gl.MEDIUM_FLOAT,gl.HIGH_FLOAT...