Responsiveness of the game is insufficient. Partially this problem can be solved by unlocking the more lower values of gl_max_size 0-1-2-64-128... The ideal solution in my opinion would be to split the loading of different textures with ...
I switched back to the non-beta, and gl_max_size actually works again, where I can switch gl_max_size back to 256 if I wish and I'll see the differences in the textures. This appears to have since been pushed to the standard build. This is a bit of a problem, because, as OP ...
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &textureSize); printf("该设备支持的纹理最大的长或宽 %d",textureSize); OpenGL ES 或者 OpenGL 在不同的设备或者电脑支持的最大纹理大小是不一样的,如果设置的纹理大小超过OpenGL (ES)最大尺寸,会在渲染过程中产生错误; 经测试:在 IOS 设备一般支持的最大尺寸为4096, ...
深入瞭解 Javax.Microedition.Khronos.Opengles 命名空間中的 Javax.Microedition.Khronos.Opengles.GL10.GlMaxTextureSize。
[Android.Runtime.Register("GL_MAX_RENDERBUFFER_SIZE")] public const int GlMaxRenderbufferSize = 34024; Field Value Value = 34024 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used ...
GlLuminanceAlpha GlMaxCombinedTextureImageUnits GlMaxCubeMapTextureSize GlMaxFragmentUniformVectors GlMaxRenderbufferSize GlMaxTextureImageUnits GlMaxTextureSize GlMaxVaryingVectors GlMaxVertexAttribs GlMaxVertexTextureImageUnits GlMaxVertexUniformVectors ...
Navigator is ready OpenGL ES GL_MAX_3D_TEXTURE_SIZE Global Variable GL_MAX_3D_TEXTURE_SIZE iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ var GL_MAX_3D_TEXTURE_SIZE: Int32 { get } Current page is GL_MAX_3D_TEXTURE_SIZE ...
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V var GL_MATRIX_INDEX_ARRAY_TYPE_OES: Int32 V var GL_MATRIX_PALETTE_OES: Int32 V var GL_MAX_CLIP_DISTANCES_APPLE: Int32 V var GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_CUBE_MAP_TEXTURE_SIZE: Int32 V var GL_MAX_ELEMENT_INDEX: Int32 V var GL_MAX_EXT: Int32 V...
log提示图片size超出尺寸,但是max_texture_size 一直在变化 ,通过webgl参数获取的最大size为4096,实际图片的大小都是低于1024*1024的。