GlMaxCubeMapTextureSize GlMaxFragmentUniformVectors GlMaxRenderbufferSize GlMaxTextureImageUnits GlMaxTextureSize GlMaxVaryingVectors GlMaxVertexAttribs GlMaxVertexTextureImageUnits GlMaxVertexUniformVectors GlMaxViewportDims GlMediumFloat GlMediumInt
V var GL_MAX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: Int32 V var GL_MAX_TEXTURE_SIZE: Int32 V var GL_MAX_VARYING_VECTORS: Int32 V var GL_MAX_VERTEX_ATTRIBS: Int32 V var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_VERTEX_UNIFORM_VECTORS:...
gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS) // 通常是 16 默认使用 0 号纹理单元,可通过下面这一行代码来切换纹理单元: gl.activeTexture(gl.TEXTURE1); // 开启 1 号纹理单元 注意这个要在将纹理对象绑定纹理单元之前执行。 最后我们需要设置一下我们的纹理采样器选择使用哪个纹理单元: gl.uniform1i(u_Sam...
gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)// 通常是 16 1. 默认使用 0 号纹理单元,可通过下面这一行代码来切换纹理单元: 复制 gl.activeTexture(gl.TEXTURE1); // 开启 1 号纹理单元 1. 注意这个要在将纹理对象绑定纹理单元之前执行。 最后我们需要设置一下我们的纹理采样器选择使用哪个纹理单元: 复制 gl...
MAX_TEXTURE_IMAGE_UNITS GLenum 是 MAX_FRAGMENT_UNIFORM_VECTORS GLenum 是 SHADER_TYPE GLenum 是 DELETE_STATUS GLenum 是 LINK_STATUS GLenum 是 VALIDATE_STATUS GLenum 是 ATTACHED_SHADERS GLenum 是 ACTIVE_UNIFORMS GLenum 是 ACTIVE_ATTRIBUTES GLenum 是 SHADING_LANGUAGE_VERSION GLenum 是 CURRENT_PROGRAM...
因为它不够具体,它是MAX_TEXTURE_IMAGE_UNITS或MAX_VERTEX_TEXTURE_IMAGE_UNITS,这取决于你需要这些...
[Android.Runtime.Register("GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", ApiSince=24)]publicconstintGlMaxGeometryTextureImageUnits =35881; Field Value Value = 35881 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source ...
GlMaxCubeMapTextureSize GlMaxFragmentUniformVectors GlMaxRenderbufferSize GlMaxTextureImageUnits GlMaxTextureSize GlMaxVaryingVectors GlMaxVertexAttribs GlMaxVertexTextureImageUnits GlMaxVertexUniformVectors GlMaxViewportDims GlMediumFloat GlMediumInt GlMirroredRepeat GlNearest GlNearestMipmapLinear GlNearestMip...
[Android.Runtime.Register("GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS")]publicconstintGlMaxComputeTextureImageUnits =37308; Field Value Value = 37308 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used ...
gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)// 通常是 16 默认使用 0 号纹理单元,可通过下面这一行代码来切换纹理单元: 代码语言:javascript 复制 gl.activeTexture(gl.TEXTURE1);// 开启 1 号纹理单元 注意这个要在将纹理对象绑定纹理单元之前执行。