GLES20.GlMaxCombinedTextureImageUnits Field Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# Copy [Android.Runtime.Register("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS")] public const int GlMaxCombinedTextureImageUnits = 35661; Field Value Value = 35661 Int32 ...
MAX_COMBINED_TEXTURE_IMAGE_UNITS GLenum 是 MAX_VERTEX_TEXTURE_IMAGE_UNITS GLenum 是 MAX_TEXTURE_IMAGE_UNITS GLenum 是 MAX_FRAGMENT_UNIFORM_VECTORS GLenum 是 SHADER_TYPE GLenum 是 DELETE_STATUS GLenum 是 LINK_STATUS GLenum 是 VALIDATE_STATUS GLenum 是 ATTACHED_SHADERS GLenum 是 ACTIVE_UNIFORMS GLe...
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS All Technologies OpenGL ES GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS Macro iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ #defineGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS Current page is GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS...
没有MAX_COMBINED_TEXTURE_IMAGE_UNITS不是你应该关心的东西,因为它不够具体,它是MAX_TEXTURE_IMAGE_U...
没有MAX_COMBINED_TEXTURE_IMAGE_UNITS不是你应该关心的东西,因为它不够具体,它是MAX_TEXTURE_IMAGE_...
激活当前的操作贴图,指定后续代码操作的贴图是哪一个,参数是枚举gl.TEXTURE0到gl.TEXTURE7(最大值请查看gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS,最少是8); 后面会调用bindTexture来绑定当前的操作贴图,如果没有调用activeTexture就调用了bindTexture,则默认激活0号纹理单元(可以理解为默认调用了gl.activeTexture(gl.TEXT...
V var GL_MAX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: Int32 V var GL_MAX_TEXTURE_SIZE: Int32 V var GL_MAX_VARYING_VECTORS: Int32 V var GL_MAX_VERTEX_ATTRIBS: Int32 V var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_VERTEX_UNIFORM_VECTORS:...
const mediump int gl_MaxCombinedTextureImageUnits; const mediump int gl_MaxTextureImageUnits; const mediump int gl_MaxFragmentUniformVectors; const mediump int gl_MaxDrawBuffers; Copy struct gl_DepthRangeParameters { highp float near; // n highp float far; // f highp float diff; // ...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxTextureUnits'. This class will be removed in a future release. C# 复制 [Android.Runtime.Register("GL_MAX_TEXTURE_UNITS")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlMaxTextureUnits'. This class will be removed in...
Learn more about the Android.Opengl.GLES20.GlMaxVertexTextureImageUnits in the Android.Opengl namespace.