- maxSamples: gl.MAX_SAMPLES 的值。多重采样抗锯齿 (MSAA) 环境中的最大采样数。 - maxTextureSize: gl.MAX_TEXTURE_SIZE的值,着色器可使用纹理的最大宽度*高度 - maxTextures: *gl.MAX_TEXTURE_IMAGE_UNITS的值,着色器可使用的纹理数量 - maxVaryings: gl.MAX_VARYING_VECTORS的值,着色器可使用矢量的...
[Android.Runtime.Register("GL_MAX_SAMPLES")] public const int GlMaxSamples = 36183; Field Value Value = 36183 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms ...
GlMaxComputeShaderStorageBlocks GlMaxComputeSharedMemorySize GlMaxComputeTextureImageUnits GlMaxComputeUniformBlocks GlMaxComputeUniformComponents GlMaxComputeWorkGroupCount GlMaxComputeWorkGroupInvocations GlMaxComputeWorkGroupSize GlMaxDepthTextureSamples GlMaxFragmentAtomicCounterBuffers GlMaxFragmentAtomicCounters GlMaxFragm...
max_samples: 100000 overwrite_cache: true preprocessing_num_workers: 16 output output_dir: saves_glm4/glm4-9b/lora/sft logging_steps: 10 save_steps: 500 plot_loss: true overwrite_output_dir: true train per_device_train_batch_size: 6 ...
MAX_SAMPLES GLenum 是 HALF_FLOAT GLenum 是 RG GLenum 是 RG_INTEGER GLenum 是 R8 GLenum 是 RG8 GLenum 是 R16F GLenum 是 R32F GLenum 是 RG16F GLenum 是 RG32F GLenum 是 R8I GLenum 是 R8UI GLenum 是 R16I GLenum 是 R16UI GLenum 是 R32I GLenum 是 R32UI GLenum 是 RG8I GLenum 是...
MAX_VARYING_VECTORS: 0x8DFC, MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D, MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C, MAX_TEXTURE_IMAGE_UNITS: 0x8872, MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD, SHADER_TYPE: 0x8B4F, DELETE_STATUS: 0x8B80, LINK_STATUS: 0x8B82, VALIDATE_STATUS: 0x8B83, ATTACHED_...
V var GL_MAX_PALETTE_MATRICES_OES: Int32 V var GL_MAX_RENDERBUFFER_SIZE: Int32 V var GL_MAX_RENDERBUFFER_SIZE_OES: Int32 V var GL_MAX_SAMPLES_APPLE: Int32 V var GL_MAX_SERVER_WAIT_TIMEOUT_APPLE: Int32 V var GL_MAX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_TEXTURE_MAX_ANISOTRO...
MAX_VARYING_VECTORS: 0x8DFC, MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D, MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C, MAX_TEXTURE_IMAGE_UNITS: 0x8872, MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD, SHADER_TYPE: 0x8B4F, DELETE_STATUS: 0x8B80, LINK_STATUS: 0x8B82, VALIDATE_STATUS: 0x8B83, ATTACHED_...
AnySamplesPassedConservative gl.ANY_SAMPLES_PASSED_CONSERVATIVE TransformFeedbackPrimitivesWritten gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTENctx.QueryStateKind: static enum of ctx PropertiesNameDefault Ready ready Active active Pending pendingctx.set(options)Set...
{ maxWeight: 500, // 资源供给中心的最大耗费值,必设 nodeID: 139, // 资源供给中心点的结点ID号,必设 resourceValue: 100, // 资源供给中心能提供的最大服务量或商品数量,必设 type: supplyCenterType_OPTIONALCENTER //选址分区中资源中心的类型包括固定中心和可选中心两种 })]; // 设置选址分区分析...