V var GL_MAX_SAMPLES_APPLE: Int32 V var GL_MAX_SERVER_WAIT_TIMEOUT: Int32 V var GL_MAX_SERVER_WAIT_TIMEOUT_APPLE: Int32 V var GL_MAX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_TEXTURE_LOD_BIAS: Int32 V var GL_MAX_TEXTURE_LOD_BIAS_EXT: Int32 V var GL_MAX_TEXTURE_MA...
GLES11Ext.GlMaxRenderbufferSizeOes Field Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("GL_MAX_RENDERBUFFER_SIZE_OES")] public const int GlMaxRenderbufferSizeOes = 34024; Field Value Value = 34024 Int32 Attributes ...
Product documentation ภาษาการพัฒนา หัวข้อ ลงชื่อเข้าใช้ เวอร์ชัน .NET for Android API 34 Properties Methods GLES31Ext.IDebugProcKHR ...
GLES31Ext.GlMaxTessControlTextureImageUnitsExt Field Reference Feedback 本文内容 Definition Remarks Applies to Definition Namespace: Android.Opengl Assembly: Mono.Android.dll [Android.Runtime.Register("GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT")] public const int GlMaxTessControlTextur...
TEXTURE_MAX_ANISOTROPY_EXT: 0x84FE } // 顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + // attribute variable 'attribute vec4 a_Color;\n' + 'varying vec4 v_Color;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + // Set the vertex coordin...
TEXTURE_MAX_ANISOTROPY_EXT: 0x84FE } // 顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + // attribute variable 'attribute vec4 a_Color;\n' + 'varying vec4 v_Color;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + // Set the vertex coordin...
// 返回类似下列上下文参数 // { // alpha: true, // antialias: true, // depth: true, // failIfMajorPerformanceCaveat: false, // premultipliedAlpha: true, // preserveDrawingBuffer: false, // stencil: false // } // 可以通过下列方法设置 // canvas.getContext('webgl', { antialias: fa...
MAX_VERTEX_TEXTURE_IMAGE_UNITS GLenum 是 MAX_TEXTURE_IMAGE_UNITS GLenum 是 MAX_FRAGMENT_UNIFORM_VECTORS GLenum 是 SHADER_TYPE GLenum 是 DELETE_STATUS GLenum 是 LINK_STATUS GLenum 是 VALIDATE_STATUS GLenum 是 ATTACHED_SHADERS GLenum 是 ACTIVE_UNIFORMS GLenum 是 ACTIVE_ATTRIBUTES GLenum 是 SHADING_...
GlImageCubeMapArrayExt GlIntImageBufferExt GlIntImageCubeMapArrayExt GlIntSampler2dMultisampleArrayOes GlIntSamplerBufferExt GlIntSamplerCubeMapArrayExt GlIsolinesExt GlIsPerPatchExt GlLastVertexConventionExt GlLayerProvokingVertexExt GlLightenKhr GlLinesAdjacencyExt GlLineStripAdjacencyExt GlMaxCombinedGeometryUni...
// 绘制的类型// 为 gl.drawArrays、gl.drawElements 第一个参数constGLenumPOINTS=0x0000;constGLenumLINES=0x0001;constGLenumLINE_LOOP=0x0002;constGLenumLINE_STRIP=0x0003;constGLenumTRIANGLES=0x0004;constGLenumTRIANGLE_STRIP=0x0005;constGLenumTRIANGLE_FAN=0x0006;// 执行绘制, 按照mode参数指定的方式绘制图...