GLES10.GlMaxElementsVertices Field Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll [Android.Runtime.Register("GL_MAX_ELEMENTS_VERTICES")] public const int GlMaxElementsVertices = 33000; Field Value Value = 33000 Int32 Attributes RegisterAttribute Remarks ...
MAX_ELEMENTS_VERTICES GLenum 是 MAX_ELEMENTS_INDICES GLenum 是 TEXTURE_MIN_LOD GLenum 是 TEXTURE_MAX_LOD GLenum 是 TEXTURE_BASE_LEVEL GLenum 是 TEXTURE_MAX_LEVEL GLenum 是 MIN GLenum 是 MAX GLenum 是 DEPTH_COMPONENT24 GLenum 是 MAX_TEXTURE_LOD_BIAS GLenum 是 TEXTURE_COMPARE_MODE GLenum 是...
Learn more about the Javax.Microedition.Khronos.Opengles.GL11.GlMaxElementsVertices in the Javax.Microedition.Khronos.Opengles namespace.
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LuminanceGlLuminanceAlphaGlMaxElementsIndicesGlMaxElementsVerticesGlMaxLightsGlMaxModelviewStackDepthGlMaxProjectionStackDepthGlMaxTextureSizeGlMaxTextureStackDepthGlMaxTextureUnitsGlMaxViewportDimsGlModelviewGlModulateGlMultisampleGlNandGlNearestGlNearestMipmapLinearGlNearestMipmapNearestGlNeverGlNicestGlNoErrorGlNoo...
const wave = new Poly({ gl, source: getSource(indexes, vertices, categorySize), uniforms: { u_ViewMatrix: { type: 'uniformMatrix4fv', value: viewMatrix.elements }, }, attributes: { a_Position, a_Color, } }) getSource() 是通过顶点阵列和三角形的顶点索引集合获取数据源的方法。
//绘制functionDrawDEM(gl,canvas,fbo,frameProgram,drawProgram,terrain){// 设置顶点位置vardemBufferObject=initVertexBuffersForDrawDEM(gl,terrain);if(!demBufferObject){console.log('Failed to set the positions of the vertices');return;}//获取光线:平行光varlightDirection=getLight();//预先给着色器传...
crtVertices() 建立顶点集合 /* 建立顶点集合 */ function crtVertices(offset = 0) { const vertices = [] for (let z = minPosZ; z < maxPosZ; z += 0.04) { for (let x = minPosX; x < maxPosX; x += 0.03) { vertices.push(x, 0, z) ...
Fix update vertices when regenerate models (#3078) Support 64-bit position in IDENTITY mode (#3071) [React] Add the ability to use react-map-gl controls (#3075) GPUGridLayer PART-2: Add support for multiple weights (#3057) Add Jupyter widget to pydeck library (#3050) Support variable att...
elements); } // function initVertexBuffers(gl, cuboid) { // Create a cube // v6--- v5 // /| /| // v1---v0| // | | | | // | |v7---|-|v4 // |/ |/ // v2---v3 // 顶点坐标和颜色 var verticesColors = new Float32Array([ cuboid.maxX, cuboid.maxY, cuboid.maxZ...