Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io - thirdparty/sokol: allow `-cflags -D_SGL_DEFAULT_MAX_VERTICES=4194
Visual BasicPublic ReadOnly PropertyMaxVerticesAsInteger C#publicintMaxVertices{ get; } C++public: propertyintMaxVertices { intget(); } JScriptpublic function getMaxVertices() :int Property Value System.Int32 Maximum number of vertices in the original mesh. ...
GlMaxElementIndex GlMaxElementsIndices GlMaxElementsVertices GlMaxFragmentInputComponents GlMaxFragmentUniformBlocks GlMaxFragmentUniformComponents GlMaxProgramTexelOffset GlMaxSamples GlMaxServerWaitTimeout GlMaxTextureLodBias GlMaxTransformFeedbackInterleavedComponents ...
Available in3ds Max 2010and higher. Properties: OverlappingVertices.tolerance:float:Read|Write Get/set the tolerance value of the Overlapping Vertices checker. Corresponds to the value set in the Properties dialog of the test. Methods: <enum>OverlappingVertices.Checktime<node>nodeToCheck <&index arr...
3ds Max ヘルプ アーカイブ Legal Notice共有 [頂点](Vertices)パネル頂点は、スペース内のポイントです。頂点によりポリゴン オブジェクトを形作るその他のサブオブジェクト(エッジとポリゴン)の構造が定義されます。頂点を移動または編集すると、接続されたジオメトリも影響を受けます。頂...
GlMaxGeometryImageUniforms GlMaxGeometryInputComponents GlMaxGeometryOutputComponents GlMaxGeometryOutputVertices GlMaxGeometryShaderInvocations GlMaxGeometryShaderStorageBlocks GlMaxGeometryTextureImageUnits GlMaxGeometryTotalOutputComponents GlMaxGeometryUniformBlocks GlMaxGeometryUniformComponents GlMaxLabelLength GlMax...
GlMaxGeometryOutputComponents GlMaxGeometry輸出頂點數 GlMaxGeometryShaderInvocations GlMaxGeometryShaderStorageBlocks GlMaxGeometryTextureImageUnits GlMaxGeometryTotalOutputComponents GlMaxGeometryUniformBlocks GlMaxGeometryUniformComponents GlMaxLabelLength GlMaxPatchVertices GlMaxTessControlAtomicCounterBuffers GlMaxTes...
Max–Min ant systemFour vertices and three lines inequalityThe objective of traveling salesman problem (TSP) is to find the optimal Hamiltonian circuit (OHC). It has been proven to be NP complete in most cases. The hybrid Max–Min ant system (MMA) integrated with a four vertices and three...
The maximum number of vertices allowed per primitive polygon shape type (PhysicsShapeType2D.Polygon). (Read Only)
public static intMaxPolygonShapeVertices; 説明 The maximum number of vertices allowed per primitive polygon shape type (PhysicsShapeType2D.Polygon). (Read Only) The low-level physics engine sets a maximum number of vertices allowed per convex polygon shape. This count is set to be a balance bet...