1. render to framebuffer2. enable GL_FRAMEBUFFER_SRGB3. render to window4. disable GL_FRAMEBUFFER_SRGB Expected Results:---Output should use linear color space, not sRGB. The output on 100.8190 is correct, as is the output from the dedicated GeForce 1070 GPU with regularly ...
V var GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: Int32 V var GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: Int32 V var GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int32 V var GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES: Int32 V var GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: Int32 ...
WebGL 2.0 使用 gl.blitFramebuffer() 方法,以帧缓冲对象为媒介,拷贝附着在两类附件上的关联纹理对象。 下面为拷贝 renderableFramebuffer 的颜色附件的简单示例代码: const renderableFramebuffer = gl.createFramebuffer(); const colorFramebuffer = gl.createFramebuffer(); // ... 一系列绑定和设置 .....
var GL_EXT_map_buffer_range: Int32 var GL_EXT_occlusion_query_boolean: Int32 var GL_EXT_pvrtc_sRGB: Int32 var GL_EXT_read_format_bgra: Int32 var GL_EXT_sRGB: Int32 var GL_EXT_separate_shader_objects: Int32 var GL_EXT_shader_framebuffer_fetch: Int32 var GL_EXT_shader_texture_lod...
将缓冲区对象绑定到着色器程序:使用WebGL的bindBuffer()函数将缓冲区对象绑定到顶点着色器中的attribute变量。 更新缓冲区数据:通过修改缓冲区对象中的数据来更新缓冲区。可以通过修改数组或者TypedArray中的值来实现。 渲染图形:通过调用WebGL的绘制函数来渲染图形。在渲染过程中,顶点着色器会根据缓冲区对象中的数据来计...
GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_NV_float_buffer Those extensions are supported by the GLX back end if the 3D X server supports them. The EGL back end also requires a 2D X server with a GLX extension. ...
WebGL 2.0 使用 gl.blitFramebuffer() 方法,以帧缓冲对象为媒介,拷贝附着在两类附件上的关联纹理对象。下面为拷贝 renderableFramebuffer 的颜色附件的简单示例代码:const renderableFramebuffer = gl.createFramebuffer(); const colorFramebuffer = gl.createFramebuffer(); // ... 一系列绑定和设置 ... gl....
•Gamma: Gamma color space is typically used for calculating lighting on older hardware restricted to 8 bits per channel for the framebuffer format. Even though monitors today are digital, they might still take a gamma-encoded signal as input. ...
WEBGL_color_buffer_float WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_pvrtc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEB...
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GLenum 是 FRAMEBUFFER_DEFAULT GLenum 是 UNSIGNED_INT_24_8 GLenum 是 DEPTH24_STENCIL8 GLenum 是 UNSIGNED_NORMALIZED GLenum 是 DRAW_FRAMEBUFFER_BINDING GLenum 是 READ_FRAME...