1. render to framebuffer2. enable GL_FRAMEBUFFER_SRGB3. render to window4. disable GL_FRAMEBUFFER_SRGB Expected Results:---Output should use linear color space, not sRGB. The output on 100.8190 is correct, as is the output from the dedicated GeForce 1070 GPU with regularly ...
The EGL back end now supports theGLX_EXT_framebuffer_sRGBextension, which is necessary for OpenGL 3.0 conformance. This fixes an issue whereby frames rendered by 3D applications using the sRGB color space appeared too dark. The VirtualGL Faker now interposes XCB window creation and destruction fu...
V var GL_READ_FRAMEBUFFER_BINDING: Int32 V var GL_READ_FRAMEBUFFER_BINDING_APPLE: Int32 V var GL_RED: Int32 V var GL_RED_BITS: Int32 V var GL_RED_EXT: Int32 V var GL_RED_INTEGER: Int32 V var GL_RENDERBUFFER: Int32 V var GL_RENDERBUFFER_ALPHA_SIZE: Int32 V ...
var GL_EXT_debug_marker: Int32 var GL_EXT_discard_framebuffer: Int32 var GL_EXT_draw_instanced: Int32 var GL_EXT_instanced_arrays: Int32 var GL_EXT_map_buffer_range: Int32 var GL_EXT_occlusion_query_boolean: Int32 var GL_EXT_pvrtc_sRGB: Int32 var GL_EXT_read_format_bgra: Int...
FRAMEBUFFER_ATTACHMENT_RED_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GLenum 是 FRAMEBUFFER_DEFAULT GLenum 是 UNSIGNED_...
getContextAttributes(); // 标记上下文是否已经丢失 [WebGLHandlesContextLoss] boolean isContextLost(); // 设置在绘制或渲染WebGLFramebuffer时要开启或关闭的颜色分量。 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // 阻断执行,直到之前所有的操作都完成。 void finish(...
WebGL(Web 图形库)是一种可在任何兼容的 Web 浏览器中无需使用插件即可渲染高性能交互式 3D 和 2D 图形的 JavaScript API。WebGL 通过引入一个与 OpenGL ES 2.0 高度一致的 API 来做到这一点,该 API 可以在 HTML <canvas> 元素中使用。这种一致性使 API 可以利用用户设备
ParamTypeDescription cb function Request Animation Frame callbackctx.submit(cmd, [batches], [subCommand])Submit a command to the GPU. Commands are plain js objects with GPU resources needed to complete a draw call.const cmd = { pass: Pass pipeline: Pipeline, attributes: { name: VertexBuffer ...
WebGL 2.0 使用 gl.blitFramebuffer() 方法,以帧缓冲对象为媒介,拷贝附着在两类附件上的关联纹理对象。下面为拷贝 renderableFramebuffer 的颜色附件的简单示例代码:const renderableFramebuffer = gl.createFramebuffer(); const colorFramebuffer = gl.createFramebuffer(); // ... 一系列绑定和设置 ... gl....
EXT_blend_minmax EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_float_blend Experimental EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_...