1. render to framebuffer2. enable GL_FRAMEBUFFER_SRGB3. render to window4. disable GL_FRAMEBUFFER_SRGB Expected Results:---Output should use linear color space, not sRGB. The output on 100.8190 is correct, as is the output from the dedicated GeForce 1070 GPU with regularly ...
var GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: Int32 var GL_ANY_SAMPLES_PASSED_EXT: Int32 var GL_APPLE_clip_distance: Int32 var GL_APPLE_color_buffer_packed_float: Int32 var GL_APPLE_copy_texture_levels: Int32 var GL_APPLE_framebuffer_multisample: Int32 var GL_APPLE_rgb_422: Int32 var...
OGRE_CHECK_GL_ERROR(status = glCheckFramebufferStatus(GL_FRAMEBUFFER));// Bind main buffermManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER,0);switch(status) {caseGL_FRAMEBUFFER_COMPLETE:// All is goodbreak;caseGL_FRAMEBUFFER_UNSUPPORTED: OGRE_EXCEPT(Exception::ERR_INVALIDPA...
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + GBUFFER_TEXTURE_TYPE_LIGHT_PASS, GL_TEXTURE_2D, m_textures[GBUFFER_TEXTURE_TYPE_LIGHT_PASS],0);// create depth texture (we don't use this explicitly, but since we use depth testing when rendering + for our stencil pass, our F...
GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_image, ...
The EGL back end now supports theGLX_EXT_framebuffer_sRGBextension, which is necessary for OpenGL 3.0 conformance. This fixes an issue whereby frames rendered by 3D applications using the sRGB color space appeared too dark. The VirtualGL Faker now interposes XCB window creation and destruction fu...
FRAMEBUFFER_ATTACHMENT_RED_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GLenum 是 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GLenum 是 FRAMEBUFFER_DEFAULT GLenum 是 UNSIGNED...
旧的WebGL上下文具有EXT_sRGB扩展。该扩展公开了4个常量: { SRGB_EXT : 35904, SRGB_ALPHA_EXT : 35906, SRGB8_ALPHA8_EXT : 35907, FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT : 33296 } 扩展在WebGL2中得到推广,并成为核心的一部分,但失去了一个常数。WebGL2只有常量: { SRGB : 35904, SRGB8_ALPHA...
EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl EXT_disjoint_timer_query_webgl2 EXT_sRGB EXT_texture_compression_bptc EXT_texture_filter_anisotropic KHR_parallel_shader_compile OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linea...
V var GL_EXT_occlusion_query_boolean: Int32 V var GL_EXT_pvrtc_sRGB: Int32 V var GL_EXT_read_format_bgra: Int32 V var GL_EXT_sRGB: Int32 V var GL_EXT_separate_shader_objects: Int32 V var GL_EXT_shader_framebuffer_fetch: Int32 V var GL_EXT_shader_texture_lod: Int32 654 ite...