方法名:glBindRenderbufferEXT EXTFramebufferObject.glBindRenderbufferEXT介绍 暂无 代码示例 代码示例来源:origin: libgdx/libgdx public void glBindRenderbuffer (int target, int renderbuffer) { EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer); } 代码示例来源:origin: libgdx/libgdx public ...
GL_TEXTURE_2D, oldTex); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, oldFb); GL11.glViewport(oldViewport.get(0), oldViewport.get(1), oldViewport.get(2), oldViewport.get(3)); } // draw a fullscreen quad with the texture that contains the curve GL...
COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1] ext.COLOR_ATTACHMENT2_WEBGL // gl_FragData[2] ]); const e = gl.checkFramebufferStatus(gl.FRAMEBUFFER); if (e !== gl.FRAMEBUFFER_COMPLETE) { return null; } // Unbind the buffer object gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindT...
在framebuffer object clear上我们期望的颜色。 voidrenderFrame(){ glBindFramebuffer(GL_FRAMEBUFFER, gFbo);//注意在framebuffer 邦迪到了//HAL_PIXEL_FORMAT_YCrCb_420_SP格式的yuv纹理上时//glClearColor的第一个参数清理的是Y plant//第二个参数清理的是UV Plant的U分量//第三个参数清理的是UV Plant的...
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameteriv"); glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap"); } else if (strstr(gl_extensions, "EXT_framebuffer_object")) ...
GL_EXT_framebuffer_multisample) { return GL11.glGetInteger(EXTFramebufferMultisample.GL_MAX_SAMPLES_EXT); } else { pb.makeCurrent(); if (GLContext.getCapabilities().GL_ARB_framebuffer_object) { return GL11.glGetInteger(ARBFramebufferObject.GL_MAX_SAMPLES); } else if (GLContext....
#define glDeleteFramebuffersEXT(n, framebuffers) See Also Macros AGL_MACRO_CONTEXT AGL_MACRO_CONTEXT_RENDERER AGL_MACRO_DECLARE_CONTEXT AGL_MACRO_DECLARE_RENDERER AGL_MACRO_DECLARE_VARIABLES AGL_MACRO_RENDERER GLM_APPLICATION_HEAP_MODE GLM_COPY_FUNC_PTR GLM_CURRENT_MEMORY GLM_INVALID_ENUM GLM_INV...
vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, verticesColors.buffer, gl.STATIC_DRAW...
For glCheckNamedFramebufferStatus, framebuffer is zero or the name of the framebuffer object to check. If framebuffer is zero, then the status of the default read or draw framebuffer, as determined by target, is returned...
GL_READ_FRAMEBUFFER OpenGL ES OpenGL ES GL_READ_FRAMEBUFFER Global Variable iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ varGL_READ_FRAMEBUFFER:Int32{get} Current page is GL_READ_FRAMEBUFFER