GlMaxRenderbufferSizeOes GlMaxTextureMaxAnisotropyExt GlMaxVertexUnitsOes GlMirroredRepeatOes GlModelviewMatrixFloatAsIntBitsOes GlNoneOes GlNormalMapOes GlProjectionMatrixFloatAsIntBitsOes GlReflectionMapOes GlRenderbufferAlphaSizeOes GlRenderbufferBindingOes ...
Reference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("glTexBufferEXT", "(III)V", "")] public static void GlTexBufferEXT (int target, int internalformat, int buffer); Parameters target Int32 internalformat Int32 buffer Int...
GLES11Ext.GlGetFramebufferAttachmentParameterivOES Method Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll Overloads 展開資料表 GlGetFramebufferAttachmentParameterivOES(Int32, Int32, Int32, Int32[], Int32) GlGetFramebufferAttachmentParameterivOES(Int32, ...
Reference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll Overloads테이블 확장 GlGetFramebufferAttachmentParameterivOES(Int32, Int32, Int32, Int32[], Int32) GlGetFramebufferAttachmentParameterivOES(Int32, Int32, Int32, IntBuffer) ...
在使用glDiscardFramebufferEXT之前,需要确保已经正确设置了所有需要渲染的缓冲区对象等相关状态。 在使用glDiscardFramebufferEXT之前,需要确保已经正确设置了所有需要渲染的顶点数组等相关状态。 在使用glDiscardFramebufferEXT之前,需要确保已经正确设置了所有需要渲染的纹理等相关状态。
func glDiscardFramebufferEXT( _ target: GLenum, _ numAttachments: GLsizei, _ attachments: UnsafePointer<GLenum>! ) Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEXT(GLuint, GLuint)Deprecated func...
在使用安卓模拟器加载Flutter应用时, 提示'GL_EXT_shader_framebuffer_fetch' : extension is not supported: D/skia (14043): Shader compilation error D/skia (14043): --- D/skia (14043): 1 #version 300 es D/skia (14043): 2 D/skia (...
func glBindBuffer(GLenum, GLuint)Deprecated func glBindFramebuffer(GLenum, GLuint)Deprecated func glBindFramebufferOES(GLenum, GLuint)Deprecated func glBindProgramPipelineEXT(GLuint)Deprecated func glBindRenderbuffer(GLenum, GLuint)Deprecated func glBindRenderbufferOES(GLenum, GLuint)Deprecated func gl...
[n/Width], where (xr,yr) is the current raster position. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer...
[n/Width], where (xr,yr) is the current raster position. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer...