Reference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("glTexBufferEXT", "(III)V", "")] public static void GlTexBufferEXT (int target, int internalformat, int buffer); Parameters target Int32 internalformat Int32 buffer Int...
Reference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll C# 복사 [Android.Runtime.Register("GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT")] public const int GlTextureBufferDataStoreBindingExt = 35885; Field Value Value = 35885 Int32 Attributes RegisterAttribute Remarks...
正确使用glDiscardFramebufferEXT的方法如下: 首先,需要确保已经正确安装了OpenGL库,并且已经正确设置了OpenGL上下文。 在使用glDiscardFramebufferEXT之前,需要确保已经正确创建了帧缓冲区对象,并且已经正确绑定到当前上下文中。 在使用glDiscardFramebufferEXT之前,需要确保已经正确设置了视口和投影矩阵等相关状态。
Learn more about the Android.Opengl.GLES11Ext.GlFramebufferIncompleteDimensionsOes in the Android.Opengl namespace.
Reference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES")] public const int GlFramebufferIncompleteDimensionsOes = 36057; Field Value Value = 36057 Int32 Attributes RegisterAttribute Remarks ...
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在使用安卓模拟器加载Flutter应用时, 提示'GL_EXT_shader_framebuffer_fetch' : extension is not supported: D/skia (14043): Shader compilation error D/skia (14043): --- D/skia (14043): 1 #version 300 es D/skia (14043): 2 D/skia (...
Deprecated Reference EAGL Functions OpenGL ES Enumerations OpenGL ES Constants OpenGL ES Functions Functions func glActiveShaderProgramEXT(GLuint, GLuint)Deprecated func glActiveTexture(GLenum)Deprecated func glAlphaFuncx(GLenum, GLclampx)Deprecated func glAttachShader(GLuint, GLuint)Deprecated...
开发者ID:mmozeiko,项目名称:Squares3D,代码行数:7,代码来源:framebuffer.cpp 示例3: test_binding ▲点赞 3▼ /* Test binding and return error code */staticGLenumtest_binding(GLboolean bindRenderbuffer){ GLuint fb, rb; GLenum err; glGenFramebuffersEXT(1, &fb); ...
glmZeroDeprecated GL GL functions and macros Structures S GLMfunctions Macros # glBeginQuery # glBeginQueryARB # glBeginTransformFeedbackEXT # glBindAttribLocation # glBindAttribLocationARB # glBindBuffer # glBindBufferARB # glBindBufferBase