使用HSP的多包场景下场景,直接崩溃并产生cppcrash异常日志,错误信息为resolveBufferCallback get buffer failed ArkTS是否支持解构 如何使用ErrorManager捕获异常 是否支持在TS文件中加载ArkTS文件,TS是否会被限制使用 ArkTS是否支持反射调用类的静态成员函数和实例成员函数 如何通过Index获取ArrayList中的元素 如何...
GlDepthBufferBit GlDepthClearValue GlDepthFunc GlDepthRange GlDepthTest GlDepthWritemask GlDiffuse GlDither GlDontCare GlDot3Rgb GlDot3Rgba GlDstAlpha GlDstColor GlDynamicDraw GlElementArrayBuffer GlElementArrayBufferBinding GlEmission GlEqual GlEquiv GlExp GlExp2 GlExtens...
Reference Feedback Definition Namespace: OpenTK.Graphics.ES20 Assembly: OpenTK-1.0.dll C#Copy publicstaticclassGL.Ext Inheritance Object GL.Ext Methods Expand table ActiveShaderProgram(Int32, Int32) ActiveShaderProgram(UInt32, UInt32) BeginQuery(All, Int32) ...
FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph;//This reference will make accessing the bitmap easierFT_Bitmap& bitmap=bitmap_glyph->bitmap;//Use our helper function to get the widths of//the bitmap data that we will need in order to create//our texture.intwidth = next_p2( ...
varext=gl.getExtension('WEBGL_draw_buffers');if(!ext) {// ...} We then bind multiple textures, tx[] in the example below, to different framebuffer color attachments. varfb=gl.createFramebuffer();gl.bindFramebuffer(gl.FRAMEBUFFER, fb);gl.framebufferTexture2D(gl.FRAMEBUFFER,ext.COLOR_AT...
EXT_color_buffer_half_float OES_vertex_array_object ANGLE_instanced_arrays EXT_blend_minmax EXT_disjoint_timer_query OES_draw_buffers_indexed Events HTMLCanvasElement: webglcontextcreationerror HTMLCanvasElement: webglcontextlost HTMLCanvasElement: webglcontextrestored In this article Reference Guides an...
Improve buffer transfer in Safari after Safari fixed a memory leak bug (#3225) Minify internal exports to reduce bundle size (#3216) 🐞 Bug fixes Add terrain property to map style object (#3234) Fix exception thrown from isWebGL2 check (#3238) Fix rollup watch mode (#3270) 3.5.1 ...
glTexStorage2D:simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture Contents [hide] 1Function Definition 2Description 3Errors 4See Also ...
Firefox provides two preferences available which let you control the capabilities of WebGL for testing purposes: webgl.min_capability_mode A Boolean property that, whentrue, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and...
Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll [Android.Runtime.Register("GL_DRAW_BUFFER2")] public const int GlDrawBuffer2 = 34855; Field Value Value = 34855 Int32 Attributes RegisterAttribute Remarks