glBindRenderbuffer(GL_RENDERBUFFER, m_rboID);glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h);// create a texture objectglGenTextures(1, &m_pointTexID);// bind it to make it activeglBindTexture(GL_TEXTURE_2D, m_pointTexID);// set paramsglTexParameterf(GL_TEXTURE_2D,...
GlMaxVertexShaderStorageBlocks GlMinProgramTextureGatherOffset GlNameLength GlNumActiveVariables GlOffset GlPixelBufferBarrierBit GlProgramInput GlProgramOutput GlProgramPipelineBinding GlProgramSeparable GlReadOnly GlReadWrite GlReferencedByComputeShader GlReferencedByFragmentShader GlReferencedByVertexShader GlSamp...
GL_ARB_framebuffer_object || !glewGetExtension("GL_ARB_framebuffer_object")) {std::cerr<<"NO FBO SUPPORT"<<std::endl;exit(EXIT_FAILURE); }else{std::cout<<"GL_ARB_framebuffer_object SUPPORT"<<std::endl; }// if (!checkForErrors()) {// std::cerr << "Stage 0w - Problem gener...
[Android.Runtime.Register("GL_SHADER_STORAGE_BUFFER")]publicconstintGlShaderStorageBuffer =37074; Field Value Value = 37074 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms...
首先介绍了OpenGL ES 2.0的基本知识,然后通过一个实例展示了如何使用OpenGL ES 2.0实现一个三角形在...
默认情况下容器使用的资源是不受限制的。也就是可以使用主机内核调度器所允许的最大资源。但是...
glDetachObjectARB glDetachShader glDisable glDisableClientState glDisableIndexedEXT glDisableVertexAttribAPPLE glDisableVertexAttribArray glDisableVertexAttribArrayARB glDrawArrays glDrawArraysInstancedARB glDrawBuffer glDrawBuffers glDrawBuffersARB glDrawElementArrayAPPLE glDrawElements glDrawElementsBaseVertex glDrawElements...
glAttachObjectARB glAttachShader glBegin glBeginConditionalRenderNV glBeginQuery glBeginQueryARB glBeginTransformFeedbackEXT glBindAttribLocation glBindAttribLocationARB glBindBuffer glBindBufferARB glBindBufferBase glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRange glBindBufferRangeEXT glBindFragDataLocat...
说到OpenGL衰落的原因,不得不提到OpenGL开发的机制。OpenGL早期一直是由ARB ( OpenGL Architecture Review Board,成员包括Nvidia, ATI, Intel, Apple, IBM, SGI等等)成员共同维护。每个成员可以为了支持自己硬件新的feature来开发OpenGL enxtension, 所有成员一致通过的extension才能加入到下个版本OpenGL核心中。这就造成...
piglit_require_extension("GL_ARB_framebuffer_object");/* Create and bind FBO. */fbo = hiz_make_fbo(fbo_options); assert(fbo !=0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); pass = hiz_run_test_stencil_read_common();if(!piglit_automat...