初学Opengl的过程中,第一次编写着色器显示layout (location) requires ” #extension GL_ ARB_ separate_ shader_ objects : enable before use or or #version410 和gl_Position is not accessible in this profile 最后发现是 GLuint programID = LoadShaders( “SimpleVertexShader.vertexshader”, “SimpleFrag...
OpenGL-error C7548: ‘layout(location)‘ requires “#extension GL_ARB_separate_shader_objects : enable“ 最近跟着Youtube Cherno学习OpenGL,编译shader报错,检查了一下发现是编译了两个同样类型的shader,导致报错。 AI检测代码解析 unsigned int vs = CompileShader(GL_VERTEX_SHADER, vertexShader); unsigned i...
layout (location) requires " #extension GL_ ARB_ separate_ shader_ objects : enable before use or 2018-06-07 16:41 −... 弹吉他的小刘鸭 0 460 C# Monitor and transfer or copy the changed or created file to a new location 2019-12-02 16:19 −using System; using System.Collections....